Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the adventuring day longer in 4th Ed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 4492971" data-attributes="member: 704"><p>Short answer would be yes. The longer answer is that it can be longer if your party wants it to be longer, but there is still a temptation to rest to get back your dailies if most of your group has used them.</p><p></p><p>I moved to the other side of the DM screen and I am letting someone else take a shot at being the DM right now. In my 3.5 games, (and really every D&D game I ran in both 2nd and 3rd edition), I like to set up tactically challenging fights. Unless I as the DM specifically prepare a situation where I can force multiple encounters, I am only going to see one challenging encounter per adventuring day. In prepared dungeon environments in a module, I may get more than that, but the pacing is generally one fight per day.</p><p></p><p>Getting into the first session of Keep on the Shadowfell, We went through 4 encounters, triggering 2 milestones. The party had a Ranger, a Rogue, a Warlord (me), all of the fights were reasonably challenging (as in they were not cakewalks). People took damage, and the fights went on for a few rounds. Some combats ended with people pretty badly torn up. But after the fights, between Healing surges and the Warlords Inspiring word ability, everyone was at or near full HP after each fight.</p><p></p><p>The primary difference is that after any fight, the only things you lose for the day are spent healing surges and any Daily abilities you used in the fight. And while they are powerful, the Daily abilities are not so awesome that the presence or absence of one greatly affects your general combat effectiveness.</p><p></p><p>I expect that in a 4th edition game, the party will only need to rest when the following happens.</p><p></p><p>1) They use all or most of their healing surges for the day</p><p>2) Everyone has used their daily powers up.</p><p></p><p>Now, not everyone is going to fire off their daily in every encounter. And for melee capable classes with 9 or 10 + Con modifier, and the low end being 6+Con, that generally means your players are going to have to eat about two and a half times their starting HP in damage over the course of the day before they need to rest.</p><p></p><p>So my conclusion is this. In earlier editions, it was the DM who had to act to ensure there were multiple encounters in an adventuring day. In 4th edition, the plyaers are more likley to push the pace.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4492971, member: 704"] Short answer would be yes. The longer answer is that it can be longer if your party wants it to be longer, but there is still a temptation to rest to get back your dailies if most of your group has used them. I moved to the other side of the DM screen and I am letting someone else take a shot at being the DM right now. In my 3.5 games, (and really every D&D game I ran in both 2nd and 3rd edition), I like to set up tactically challenging fights. Unless I as the DM specifically prepare a situation where I can force multiple encounters, I am only going to see one challenging encounter per adventuring day. In prepared dungeon environments in a module, I may get more than that, but the pacing is generally one fight per day. Getting into the first session of Keep on the Shadowfell, We went through 4 encounters, triggering 2 milestones. The party had a Ranger, a Rogue, a Warlord (me), all of the fights were reasonably challenging (as in they were not cakewalks). People took damage, and the fights went on for a few rounds. Some combats ended with people pretty badly torn up. But after the fights, between Healing surges and the Warlords Inspiring word ability, everyone was at or near full HP after each fight. The primary difference is that after any fight, the only things you lose for the day are spent healing surges and any Daily abilities you used in the fight. And while they are powerful, the Daily abilities are not so awesome that the presence or absence of one greatly affects your general combat effectiveness. I expect that in a 4th edition game, the party will only need to rest when the following happens. 1) They use all or most of their healing surges for the day 2) Everyone has used their daily powers up. Now, not everyone is going to fire off their daily in every encounter. And for melee capable classes with 9 or 10 + Con modifier, and the low end being 6+Con, that generally means your players are going to have to eat about two and a half times their starting HP in damage over the course of the day before they need to rest. So my conclusion is this. In earlier editions, it was the DM who had to act to ensure there were multiple encounters in an adventuring day. In 4th edition, the plyaers are more likley to push the pace. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the adventuring day longer in 4th Ed?
Top