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General Tabletop Discussion
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Is the adventuring day longer in 4th Ed?
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<blockquote data-quote="Keenath" data-source="post: 4493434" data-attributes="member: 59792"><p>In my group it didn't change a whole lot, but they were never bad about long adventuring days anyway.</p><p></p><p>I'm seeing typically 4-5 combat encounters per day, with usually two or three non-combat events (puzzle, skill encounter, chatting with an NPC) in addition to those, depending on how many I put in.</p><p></p><p>Interestingly, that usually means it takes two sessions and two to three weeks of realtime to get through one in-game day, but that's not really a huge deal. Getting my group of busy people together is like herding cats sometimes, that's all.</p><p></p><p>I think there is one way it's a major success even in my group -- it's not always the cleric or wizard who tells everyone when it's time to sleep. For the first time in years, the Fighter -- or sometimes Rogue -- is the one who gets to say, "Let's camp, I'm nearly spent for today."</p><p></p><p>I do see a certain amount of desire to rest before the boss battle, which is really only to be expected, and not really a change from 3e except that everyone has the same desire to do so, rather than it being the wizard and cleric trying to convince everyone else that they *really* need to go in with all their spells. I can get around that to a certain extent by not telegraphing the boss battle, but it's not always possible.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4493434, member: 59792"] In my group it didn't change a whole lot, but they were never bad about long adventuring days anyway. I'm seeing typically 4-5 combat encounters per day, with usually two or three non-combat events (puzzle, skill encounter, chatting with an NPC) in addition to those, depending on how many I put in. Interestingly, that usually means it takes two sessions and two to three weeks of realtime to get through one in-game day, but that's not really a huge deal. Getting my group of busy people together is like herding cats sometimes, that's all. I think there is one way it's a major success even in my group -- it's not always the cleric or wizard who tells everyone when it's time to sleep. For the first time in years, the Fighter -- or sometimes Rogue -- is the one who gets to say, "Let's camp, I'm nearly spent for today." I do see a certain amount of desire to rest before the boss battle, which is really only to be expected, and not really a change from 3e except that everyone has the same desire to do so, rather than it being the wizard and cleric trying to convince everyone else that they *really* need to go in with all their spells. I can get around that to a certain extent by not telegraphing the boss battle, but it's not always possible. [/QUOTE]
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Is the adventuring day longer in 4th Ed?
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