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General Tabletop Discussion
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Is the adventuring day longer in 4th Ed?
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<blockquote data-quote="KarinsDad" data-source="post: 4494043" data-attributes="member: 2011"><p>It really depends on the group.</p><p></p><p>We average 5 to 7 encounters per day in a dungeon.</p><p></p><p>I would suspect that it is rare to experience more than 7 encounters most days due to limited total healing surges for defenders. For example, if a Paladin (the PC with the most starting healing surges) has 13 healing surges (16 Con) and is the front line defender, it's pretty likely that with 1.5 healing surges for the front line defender per encounter (or between encounters) and a handful of Lay on Hands per day, he runs out of healing surges by about 7 encounters. A 1.5 healing surge average is only 50% or so of his hit points taken per encounter. 6 or fewer encounters if he averages 2+ healing surges per encounter.</p><p></p><p>But, a group that rotates the defender back and puts a heavily armored Ranger or other PC in the front could theoretically average a few more encounters because the PC taking the most hits rotates.</p><p></p><p>But even that would be difficult to do every day due to other "low on their luck that day" PCs running low on surges earlier.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4494043, member: 2011"] It really depends on the group. We average 5 to 7 encounters per day in a dungeon. I would suspect that it is rare to experience more than 7 encounters most days due to limited total healing surges for defenders. For example, if a Paladin (the PC with the most starting healing surges) has 13 healing surges (16 Con) and is the front line defender, it's pretty likely that with 1.5 healing surges for the front line defender per encounter (or between encounters) and a handful of Lay on Hands per day, he runs out of healing surges by about 7 encounters. A 1.5 healing surge average is only 50% or so of his hit points taken per encounter. 6 or fewer encounters if he averages 2+ healing surges per encounter. But, a group that rotates the defender back and puts a heavily armored Ranger or other PC in the front could theoretically average a few more encounters because the PC taking the most hits rotates. But even that would be difficult to do every day due to other "low on their luck that day" PCs running low on surges earlier. [/QUOTE]
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Is the adventuring day longer in 4th Ed?
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