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General Tabletop Discussion
*Pathfinder & Starfinder
Is the adventuring day longer in 4th Ed?
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<blockquote data-quote="Celtavian" data-source="post: 4494229" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>Hard to say. In my experience the adventuring day is longer for low level 4E characters versus low level 3E characters. But high level 3E characters can go longer than high level 4E characters due to magic items being more powerful and flexible in 3E. If you have a bunch of wands and consumable magic items, you can extend your adventuring day indefinitely in 3E. But in 4E you are limited by healing surges and a certain number of magic item dailes, so you're adventuring day will end when you're healing surges run out. Healing magic items aren't like 3E magic items, so you won't be able to rely on them.</p><p></p><p>So low level the adventuring day is maybe a bit longer in 4E, high levels the adventuring day is much, much shorter than 3E. We are currently 8th lvl in our 4E campaign and we can't go as long as our previous 3E characters in an adventuring day. </p><p></p><p>Also given the balance rules with monsters, you can't get your AC or defenses high enough to withstand attacks from what you fight. Right now the enemies hit easier than we do a great deal of the time and our ACs and defenses are easy to bypass. So avoiding damage is nearly impossible. There are very few long-term resist spells like <em>Resist Energy</em> or <em>Delay Poison</em> that can help you prevent damage from energy and poison attacks and the like. It all adds up to a shorter day. </p><p></p><p>We can generally finish 3 or 4 encounters a day at 8th lvl. In 3E as we went up in level we could go on indefinitely with magic items. We were often much stronger than many of the weaker encounters we took on, so we didn't take as much damage in those encounters. In this edition there aren't many weak encounters. I'm not sure if our DM is beefing adventures up, but we are getting hammered. We have already had 3 deaths so far. </p><p></p><p>So I'm not sure. It may depend on how your DM designs encounters. But for my particular group the 4E adventuring day is shorter at 8th level than it was in 3E mainly because we had healing wands in 3E that kept us going whereas we don't have magic items to keep us going in 4E. You're healing surges run out, and your day is done unless you want to die.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4494229, member: 5834"] [b]re[/b] Hard to say. In my experience the adventuring day is longer for low level 4E characters versus low level 3E characters. But high level 3E characters can go longer than high level 4E characters due to magic items being more powerful and flexible in 3E. If you have a bunch of wands and consumable magic items, you can extend your adventuring day indefinitely in 3E. But in 4E you are limited by healing surges and a certain number of magic item dailes, so you're adventuring day will end when you're healing surges run out. Healing magic items aren't like 3E magic items, so you won't be able to rely on them. So low level the adventuring day is maybe a bit longer in 4E, high levels the adventuring day is much, much shorter than 3E. We are currently 8th lvl in our 4E campaign and we can't go as long as our previous 3E characters in an adventuring day. Also given the balance rules with monsters, you can't get your AC or defenses high enough to withstand attacks from what you fight. Right now the enemies hit easier than we do a great deal of the time and our ACs and defenses are easy to bypass. So avoiding damage is nearly impossible. There are very few long-term resist spells like [i]Resist Energy[/i] or [i]Delay Poison[/i] that can help you prevent damage from energy and poison attacks and the like. It all adds up to a shorter day. We can generally finish 3 or 4 encounters a day at 8th lvl. In 3E as we went up in level we could go on indefinitely with magic items. We were often much stronger than many of the weaker encounters we took on, so we didn't take as much damage in those encounters. In this edition there aren't many weak encounters. I'm not sure if our DM is beefing adventures up, but we are getting hammered. We have already had 3 deaths so far. So I'm not sure. It may depend on how your DM designs encounters. But for my particular group the 4E adventuring day is shorter at 8th level than it was in 3E mainly because we had healing wands in 3E that kept us going whereas we don't have magic items to keep us going in 4E. You're healing surges run out, and your day is done unless you want to die. [/QUOTE]
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Is the adventuring day longer in 4th Ed?
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