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General Tabletop Discussion
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Is the adventuring day longer in 4th Ed?
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<blockquote data-quote="Celtavian" data-source="post: 4498388" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>I see. You did what we did for end game encounters. If you did that for standard encounters, I can see you having a slower day in 3E.</p><p></p><p>3E had alot of poor encounter design and the EL/CR system was a very inexact, highly inaccurate measure of the toughness of an encounter. I never did understand how they could rate an NPC with a PC class as a CR equal to there level. I don't know how they expected groups of humanoids, even Giants, to beat a fully armed party with casters.</p><p></p><p><em>Haste</em> itself was such a powerful spell even in 3.5 that it made melees into fleshmowers that massacred large groups of tough melee mobs in a few rounds. Couples that with archmage level power and most encounters were a cakewalk unless they were very well designed. </p><p></p><p>That is one area of 4E I greatly appreciate. The simplicity of encounter design and the emphasis on designing encounters with the idea of having creatures that employ teamwork like striker/soldier and controller/soldier combinations. It makes for a much more interesting fight than mow down the mass of melee mobs for a ton of xp.</p><p></p><p>As much as I like the 4E options for melee, the real problem characters in 3E were the fighters with two-handed weapons and power attack. I couldn't believe how much damage they did. I'm glad the fighters damage has been brought back to an appropriate level. It makes encounter design easier.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4498388, member: 5834"] [b]re[/b] I see. You did what we did for end game encounters. If you did that for standard encounters, I can see you having a slower day in 3E. 3E had alot of poor encounter design and the EL/CR system was a very inexact, highly inaccurate measure of the toughness of an encounter. I never did understand how they could rate an NPC with a PC class as a CR equal to there level. I don't know how they expected groups of humanoids, even Giants, to beat a fully armed party with casters. [i]Haste[/i] itself was such a powerful spell even in 3.5 that it made melees into fleshmowers that massacred large groups of tough melee mobs in a few rounds. Couples that with archmage level power and most encounters were a cakewalk unless they were very well designed. That is one area of 4E I greatly appreciate. The simplicity of encounter design and the emphasis on designing encounters with the idea of having creatures that employ teamwork like striker/soldier and controller/soldier combinations. It makes for a much more interesting fight than mow down the mass of melee mobs for a ton of xp. As much as I like the 4E options for melee, the real problem characters in 3E were the fighters with two-handed weapons and power attack. I couldn't believe how much damage they did. I'm glad the fighters damage has been brought back to an appropriate level. It makes encounter design easier. [/QUOTE]
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Is the adventuring day longer in 4th Ed?
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