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Is the age of discounts over?
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<blockquote data-quote="Schmoe" data-source="post: 3617485" data-attributes="member: 913"><p>Of course, the number of people who visit said site are only a very tiny, some might say inconsequential, fraction of the people who actually game. They are further pre-screened into those with easy internet access and a predeliction for on-line activity.</p><p></p><p></p><p></p><p></p><p>Neither do polls of a tiny, pre-screened segment of a particular population.</p><p></p><p></p><p></p><p></p><p>That just goes to show how wildly experiences can vary given a small sample size.</p><p></p><p>A couple of points in favor of the FLGS:</p><p></p><p>1. A FLGS provides a place for gamers to meet and play, encouraging long-term involvement in the game. Whether it is the MOST common place for gamers to play or not, it does provide increased opportunity.</p><p></p><p>2. A person with no prior RPG experience who learns the game or becomes interested in it is likely to teach his friends, creating a ripple effect. So that just one person learning the game at the FLGS can draw in potentially dozens.</p><p></p><p>3. Ryan Dancey makes his living by knowing the RPG market. I tend to think he has a better grasp on the market than either you or I, thus I'm more inclined to believe his assertions than I am to believe your or my own assumptions.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 3617485, member: 913"] Of course, the number of people who visit said site are only a very tiny, some might say inconsequential, fraction of the people who actually game. They are further pre-screened into those with easy internet access and a predeliction for on-line activity. Neither do polls of a tiny, pre-screened segment of a particular population. That just goes to show how wildly experiences can vary given a small sample size. A couple of points in favor of the FLGS: 1. A FLGS provides a place for gamers to meet and play, encouraging long-term involvement in the game. Whether it is the MOST common place for gamers to play or not, it does provide increased opportunity. 2. A person with no prior RPG experience who learns the game or becomes interested in it is likely to teach his friends, creating a ripple effect. So that just one person learning the game at the FLGS can draw in potentially dozens. 3. Ryan Dancey makes his living by knowing the RPG market. I tend to think he has a better grasp on the market than either you or I, thus I'm more inclined to believe his assertions than I am to believe your or my own assumptions. [/QUOTE]
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