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General Tabletop Discussion
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Is the average RPG campaign only six sessions long?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8486766" data-attributes="member: 42856"><p>I have currently wrapping up a 54-session campaign that shouldn't go above 60. Length makes campaigns memorable, but for a few that take up, there were a lot that petered out and I have to think hard to remember them. There is a strong possibility half of our campaign lasted no more than six sessions: either because we felt blocked by the system (Eclipse Phase, 2 tries with 2 different GM), Knight (2 tries), because the GM wasn't really able to continue (RQ, two campaigns, though maybe on of them lasted 10 sessions). We also have a campaign that is... episodic play, we play on and off over several years but it's a campaign because we're organized around a faction and having several one-shot... not sure how to count that one), because we didn't click with the world (Inglorious Basterd isn't a good game idea, nor was apparently alt-europe [1 try, then one succeeded to outlast the cap of six...] And we had a session that tanked because the GM was... awful at GM'ing and we... never spoke about that session again. And a premature online try that didn't work at all. otalling it and adding 3 tries that were designed as short campaign (ie, they could have lasted longer...) That's 13 campaign that didn't last long, and 7 campaigns that spanned 50-150 sessions over the last 20 years. The average is roughly 40 session, but with a median certainly lower than 10.</p><p></p><p>Edit: 15 campaigns in fact, I remembered two more that didn't last more than a few sessions (setting didn't click, and X-files didn't translate well)</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8486766, member: 42856"] I have currently wrapping up a 54-session campaign that shouldn't go above 60. Length makes campaigns memorable, but for a few that take up, there were a lot that petered out and I have to think hard to remember them. There is a strong possibility half of our campaign lasted no more than six sessions: either because we felt blocked by the system (Eclipse Phase, 2 tries with 2 different GM), Knight (2 tries), because the GM wasn't really able to continue (RQ, two campaigns, though maybe on of them lasted 10 sessions). We also have a campaign that is... episodic play, we play on and off over several years but it's a campaign because we're organized around a faction and having several one-shot... not sure how to count that one), because we didn't click with the world (Inglorious Basterd isn't a good game idea, nor was apparently alt-europe [1 try, then one succeeded to outlast the cap of six...] And we had a session that tanked because the GM was... awful at GM'ing and we... never spoke about that session again. And a premature online try that didn't work at all. otalling it and adding 3 tries that were designed as short campaign (ie, they could have lasted longer...) That's 13 campaign that didn't last long, and 7 campaigns that spanned 50-150 sessions over the last 20 years. The average is roughly 40 session, but with a median certainly lower than 10. Edit: 15 campaigns in fact, I remembered two more that didn't last more than a few sessions (setting didn't click, and X-files didn't translate well) [/QUOTE]
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