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Is the barbarian too front loaded?
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<blockquote data-quote="nittanytbone" data-source="post: 3197288" data-attributes="member: 35709"><p>Multiclassing has been a part of the game since 1st edition. How else do you build a Fighter/Rogue than to use, well, fighter and rogue abilities? How else do you build a Cleric/Mage without access to the cleric and wizard classes? In 3.5, some combinations are more efficient than others (just as it was in 1E), but that doesn't make them "broken." Case in point: A pure Cleric 20 or Druid 20 is THE MOST powerful core build possible, and both stand up very well with more splatbooks as well.</p><p></p><p>c.f. The Stormwind Fallacy:</p><p><a href="http://boards1.wizards.com/showpost.php?p=9165883&postcount=338" target="_blank">http://boards1.wizards.com/showpost.php?p=9165883&postcount=338</a></p><p></p><p>In this case, the RP question is, "how do I build a character that does _____ AND gets really, really angry sometimes, or who is a savage of some type?" Mechanically, the question is, "How do I build a character that does ______ AND gets some synergy with light armor usage and a strength-based attack mode?" A barbarian dip is a good answer to either or both of those questions.</p><p></p><p>In 1E (pre-UA), you could just make a Fighter and roleplay him as a barbarian type. But in 3.5, those sorts of abilities (outdoors skills, rage, running, etc) are represented by classes that give a package of thematic abilities.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3197288, member: 35709"] Multiclassing has been a part of the game since 1st edition. How else do you build a Fighter/Rogue than to use, well, fighter and rogue abilities? How else do you build a Cleric/Mage without access to the cleric and wizard classes? In 3.5, some combinations are more efficient than others (just as it was in 1E), but that doesn't make them "broken." Case in point: A pure Cleric 20 or Druid 20 is THE MOST powerful core build possible, and both stand up very well with more splatbooks as well. c.f. The Stormwind Fallacy: [url]http://boards1.wizards.com/showpost.php?p=9165883&postcount=338[/url] In this case, the RP question is, "how do I build a character that does _____ AND gets really, really angry sometimes, or who is a savage of some type?" Mechanically, the question is, "How do I build a character that does ______ AND gets some synergy with light armor usage and a strength-based attack mode?" A barbarian dip is a good answer to either or both of those questions. In 1E (pre-UA), you could just make a Fighter and roleplay him as a barbarian type. But in 3.5, those sorts of abilities (outdoors skills, rage, running, etc) are represented by classes that give a package of thematic abilities. [/QUOTE]
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