Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the Bard broken?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 2812731" data-attributes="member: 20805"><p>For the record, you gain XP for defeating an encounter. It is explicit, but not in the SRD's, that 'defeating' is not purely violent means. If your DM choses to have only violent means for defeating things.. well.... sounds like something needs fixed!</p><p></p><p> Thats what I mean by catering to the Bard. Its not about special attention. Its the same as if you have a Hunter of the Dead in the party. You design encounters to challange the make-up of the party. Hunters mean encounters with undead for them to slay. Bards means encounters that can be <u>defeated</u> by non-violent means.</p><p></p><p>In the response to AuldGrump, its mentioned that DnD is a Dungeon Crawl. I would agree in its basic form, but it is the reponsibility of the DM to provide appropriate types of challanges for the characters being played.. and the Players have the responsiblity to play characters that fit with the rest of the group and with the theme of the campaign.</p><p> This, of course, requires that the folks actually talk to each other instead of walking in at the start of the game playing the only Lawman in a GURPS Western game of outlaws.</p><p> {funny story there.. involved a very surprised player and education on what a .30 rifle does from close range to a character with a badge... we thought he was out to get us....}</p><p> </p><p></p><p> Thank you for the clarification.</p><p> I agree that Bardic Music can (and should be) expanded on. More options are better. This also makes the class special in that only Bards can use this ability.</p><p></p><p> Spell lists.. I use Elements of Magic anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But yes, the Core spells do not give the Bard much distinction over a Mage.</p><p></p><p> Fighting.. umm, my group freely multiclasses so if I want Fighting ability, I'd simply Multiclass to get it. The Core Bard is a fairly decent fighter as is, not front line, but not hide in the back either. Perhaps grant INT mod*2 worth of Martial Weapons and all simple weapons instead of the foppery based choices currently offered. </p><p> And, 1e Bard was indeed a fighter {he multiclassed to get it}.. the historical Bard.. the Viking/Celtic Skald, did not fight in battle. It was dishonorable to attack a Skald in combat. They were there to record the heroics of others, whether freind or foe. Not to be heroes themselves.</p><p></p><p> Bardic Knowledge... I would agree with <strong>ignored</strong>, and <strong>swell</strong>.. but not well defined.</p><p></p><p>monster's weaknesses.. are they legendary creatures? in other words, to they show up as bad guys in stories told on cold winter nights huddled up next to the hearth? If so, then they are covered.</p><p>identify magic items...special items {which I think all magic weapons qualify for}.. sure.</p><p></p><p>The key to Bardic knowledge is that it is not pure black and white knowledge. Instead of the dry 'Indentify' spells results of "this is a +1 Flame Burst sword" you might get "The inscription is an archaic Flandry tongue and spells the name of 'Borimer'. Once you heard a master tell the tale of Blond Borimer and how he weilded this sword when he cleared the Dire Swamps of such creatures as the Haggis, a gangly giant-kin with green skin."...</p><p> This gives you an idea of what the power could be, but not exactly.</p><p></p><p> The other key is that it is based on local folklore and legend, sometimes providing the wrong information or exaggerated information {low rolls}. Things not worthy of bar-room debate are not covered. </p><p> And note the DC's.. at 3rd level a Bard would be able to know alot of 'common' stories. The hard part is for the DM to create these stories and tie together a weave of hints and tips that can lead the group to or past encounters {incidently, 'defeating' them when bypassing them...}</p><p></p><p></p><p>IMHO what it boils down to is that the Bard is harder for the GM to have in the game. It takes more prep time and work. Hence the noted lack of NPC Bards in published works.</p><p> Dungeon Crawl is easy. Grab some monsters from the Manual, through together a maze and call it a dungeon. Cram some silly conceit as to why the dungeon exists.. and maybe pay attention to why the monsters are sitting in thier rooms waiting to be slain rather than out ravaging the country side.</p><p> Adventuring is hard. Guild influence, political influence, fuedal land ownership, taxes, compitition, local legends.... intelligent foes that fit in the setting instead of being plunked down willy-nilly when thier CR is right. That takes work.</p><p></p><p>Quoted for truth: </p><p>Unorthodox <> Dungeon Crawl hack and slash... { or "beer and pretzal's" in case the H/S term doth offend <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> }</p><p></p><p></p><p>And lastly, 'bardly' is not a common gamer term as is hit point. HPs are well defined in the PHB glossary. 'Bardly' is a matter of opinion, much as the meaning of the class name 'Monk'.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2812731, member: 20805"] For the record, you gain XP for defeating an encounter. It is explicit, but not in the SRD's, that 'defeating' is not purely violent means. If your DM choses to have only violent means for defeating things.. well.... sounds like something needs fixed! Thats what I mean by catering to the Bard. Its not about special attention. Its the same as if you have a Hunter of the Dead in the party. You design encounters to challange the make-up of the party. Hunters mean encounters with undead for them to slay. Bards means encounters that can be [u]defeated[/u] by non-violent means. In the response to AuldGrump, its mentioned that DnD is a Dungeon Crawl. I would agree in its basic form, but it is the reponsibility of the DM to provide appropriate types of challanges for the characters being played.. and the Players have the responsiblity to play characters that fit with the rest of the group and with the theme of the campaign. This, of course, requires that the folks actually talk to each other instead of walking in at the start of the game playing the only Lawman in a GURPS Western game of outlaws. {funny story there.. involved a very surprised player and education on what a .30 rifle does from close range to a character with a badge... we thought he was out to get us....} Thank you for the clarification. I agree that Bardic Music can (and should be) expanded on. More options are better. This also makes the class special in that only Bards can use this ability. Spell lists.. I use Elements of Magic anyway :) But yes, the Core spells do not give the Bard much distinction over a Mage. Fighting.. umm, my group freely multiclasses so if I want Fighting ability, I'd simply Multiclass to get it. The Core Bard is a fairly decent fighter as is, not front line, but not hide in the back either. Perhaps grant INT mod*2 worth of Martial Weapons and all simple weapons instead of the foppery based choices currently offered. And, 1e Bard was indeed a fighter {he multiclassed to get it}.. the historical Bard.. the Viking/Celtic Skald, did not fight in battle. It was dishonorable to attack a Skald in combat. They were there to record the heroics of others, whether freind or foe. Not to be heroes themselves. Bardic Knowledge... I would agree with [b]ignored[/b], and [b]swell[/b].. but not well defined. monster's weaknesses.. are they legendary creatures? in other words, to they show up as bad guys in stories told on cold winter nights huddled up next to the hearth? If so, then they are covered. identify magic items...special items {which I think all magic weapons qualify for}.. sure. The key to Bardic knowledge is that it is not pure black and white knowledge. Instead of the dry 'Indentify' spells results of "this is a +1 Flame Burst sword" you might get "The inscription is an archaic Flandry tongue and spells the name of 'Borimer'. Once you heard a master tell the tale of Blond Borimer and how he weilded this sword when he cleared the Dire Swamps of such creatures as the Haggis, a gangly giant-kin with green skin."... This gives you an idea of what the power could be, but not exactly. The other key is that it is based on local folklore and legend, sometimes providing the wrong information or exaggerated information {low rolls}. Things not worthy of bar-room debate are not covered. And note the DC's.. at 3rd level a Bard would be able to know alot of 'common' stories. The hard part is for the DM to create these stories and tie together a weave of hints and tips that can lead the group to or past encounters {incidently, 'defeating' them when bypassing them...} IMHO what it boils down to is that the Bard is harder for the GM to have in the game. It takes more prep time and work. Hence the noted lack of NPC Bards in published works. Dungeon Crawl is easy. Grab some monsters from the Manual, through together a maze and call it a dungeon. Cram some silly conceit as to why the dungeon exists.. and maybe pay attention to why the monsters are sitting in thier rooms waiting to be slain rather than out ravaging the country side. Adventuring is hard. Guild influence, political influence, fuedal land ownership, taxes, compitition, local legends.... intelligent foes that fit in the setting instead of being plunked down willy-nilly when thier CR is right. That takes work. Quoted for truth: Unorthodox <> Dungeon Crawl hack and slash... { or "beer and pretzal's" in case the H/S term doth offend :lol: } And lastly, 'bardly' is not a common gamer term as is hit point. HPs are well defined in the PHB glossary. 'Bardly' is a matter of opinion, much as the meaning of the class name 'Monk'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the Bard broken?
Top