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Is the Burning Wheel "how to play" advice useful for D&D?
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<blockquote data-quote="Libramarian" data-source="post: 6097761" data-attributes="member: 6688858"><p>Explicit player responsibilities would allow us to say for example whether the game supports [MENTION=22779]Hussar[/MENTION] in telling his DM to skip some part of the adventure or not.</p><p></p><p>I think looking at this list from BW he would be, because he's not just saying "I don't like this, come up with something else DM" he has a dramatic conflict in mind and wants to get to that.</p><p></p><p>However, I'm looking at the 4e PHB and I think he would be out of line in this game:</p><p>"D&D is a cooperative game in which you and your friends work together to <strong>complete</strong> each adventure and have fun." p. 6</p><p></p><p>"The DM creates adventures (or selects premade adventures) for you and the other players to <strong>play through</strong>." p.8</p><p></p><p>(Emphasis mine).</p><p></p><p>What I get from this is that it's the players' job to try to complete the DM's adventure and they don't really have any business trying to shortcut parts of it.</p><p></p><p>To contrast BW's player responsibilities here's 4e's:</p><p></p><p>"You have almost limitless control over what your character can do and say in the game." p.8</p><p></p><p>"Through your character, you can interact with the game world in any way you want. The only limit is your imagination—and, sometimes, how high you roll on the dice." p.9</p><p></p><p>"Your character is your representative in the game, your avatar in the D&D world... Throughout this book, we use the word “you” interchangeably with “your character.” As far as the rules of the game are concerned, your character is you." p.12</p><p></p><p>4e basically says that the player gets to make whatever character they feel like with no responsibility to do any pre-game dramatic coordination with the DM or other players, and roleplay them however they like, as long as they try to complete the adventure created by the DM (but it's OK if they fail, "even when your character is defeated, you don't "lose""p.6). Very light on responsibility, very low stakes. But even still, I think editing the DM's adventure is against the spirit of the game.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6097761, member: 6688858"] Explicit player responsibilities would allow us to say for example whether the game supports [MENTION=22779]Hussar[/MENTION] in telling his DM to skip some part of the adventure or not. I think looking at this list from BW he would be, because he's not just saying "I don't like this, come up with something else DM" he has a dramatic conflict in mind and wants to get to that. However, I'm looking at the 4e PHB and I think he would be out of line in this game: "D&D is a cooperative game in which you and your friends work together to [B]complete[/B] each adventure and have fun." p. 6 "The DM creates adventures (or selects premade adventures) for you and the other players to [B]play through[/B]." p.8 (Emphasis mine). What I get from this is that it's the players' job to try to complete the DM's adventure and they don't really have any business trying to shortcut parts of it. To contrast BW's player responsibilities here's 4e's: "You have almost limitless control over what your character can do and say in the game." p.8 "Through your character, you can interact with the game world in any way you want. The only limit is your imagination—and, sometimes, how high you roll on the dice." p.9 "Your character is your representative in the game, your avatar in the D&D world... Throughout this book, we use the word “you” interchangeably with “your character.” As far as the rules of the game are concerned, your character is you." p.12 4e basically says that the player gets to make whatever character they feel like with no responsibility to do any pre-game dramatic coordination with the DM or other players, and roleplay them however they like, as long as they try to complete the adventure created by the DM (but it's OK if they fail, "even when your character is defeated, you don't "lose""p.6). Very light on responsibility, very low stakes. But even still, I think editing the DM's adventure is against the spirit of the game. [/QUOTE]
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Is the Burning Wheel "how to play" advice useful for D&D?
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