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*Pathfinder & Starfinder
Is the Burning Wheel "how to play" advice useful for D&D?
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<blockquote data-quote="Manbearcat" data-source="post: 6097826" data-attributes="member: 6696971"><p>@<a href="http://www.enworld.org/forum/member.php?4937-Celebrim" target="_blank"><strong>Celebrim</strong></a> Sure. Its not for everyone and you have to have a clear, coherent table agenda and a firm, overt social contract to do such things. </p><p></p><p>My conflicts are primarily about the stakes involved so there, I have minor advantage in that, assuming we're all on the same page regarding thematic content (and do's and don'ts) I can wrest very minor agency from players and, in doing so, confirm that certain challenging content will materialize (if those are the stakes that myself or my players want tested). Otherwise, scene openers are always left up to fortune resolution and player decision, thus crowding out certain possibilities or minimizing the prospectsof them manifesting.</p><p></p><p>If I want an Indiana Jones chase scene (or I know my players want/expect a chase scene), then rather than skulking through the temple to secure the idol from the snake men, I open the scene with the Master Thief emerging from the temple with the idol, a pack of hyenas yapping and engaging his staked horse and alerting the attention of the snake men! He's a Master Thief so I'm working off of the assumption that he was successful (PC build cue). So long as I'm not violating their expectations, and the chase scene is what is important and turns out awesome, then we're good to go!</p><p></p><p>Again, not for everyone though. And takes a lot of clarity regarding thematic and genre expectations.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6097826, member: 6696971"] @[URL="http://www.enworld.org/forum/member.php?4937-Celebrim"][B]Celebrim[/B][/URL] Sure. Its not for everyone and you have to have a clear, coherent table agenda and a firm, overt social contract to do such things. My conflicts are primarily about the stakes involved so there, I have minor advantage in that, assuming we're all on the same page regarding thematic content (and do's and don'ts) I can wrest very minor agency from players and, in doing so, confirm that certain challenging content will materialize (if those are the stakes that myself or my players want tested). Otherwise, scene openers are always left up to fortune resolution and player decision, thus crowding out certain possibilities or minimizing the prospectsof them manifesting. If I want an Indiana Jones chase scene (or I know my players want/expect a chase scene), then rather than skulking through the temple to secure the idol from the snake men, I open the scene with the Master Thief emerging from the temple with the idol, a pack of hyenas yapping and engaging his staked horse and alerting the attention of the snake men! He's a Master Thief so I'm working off of the assumption that he was successful (PC build cue). So long as I'm not violating their expectations, and the chase scene is what is important and turns out awesome, then we're good to go! Again, not for everyone though. And takes a lot of clarity regarding thematic and genre expectations. [/QUOTE]
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Community
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Is the Burning Wheel "how to play" advice useful for D&D?
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