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General Tabletop Discussion
*Pathfinder & Starfinder
Is the Burning Wheel "how to play" advice useful for D&D?
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<blockquote data-quote="pemerton" data-source="post: 6098367" data-attributes="member: 42582"><p>I agree that human fighter is generally signal free. So (I think) is halfling ranger, and possibly halfing rogue (depending perhaps on skill set).</p><p></p><p>The dwarf on its own might look like clown-bait, I'll concede, but I'm assuming here a background, namely the one provided by the 4e rulebooks, in which dwarves have a history and a culture that gives them a particular place in the cosmological struggle between law and chaos. And a drow chaos sorcerer likewise.</p><p></p><p>One of the first bits of background that I established in my 4e game during play - in the first encounter in the first session - was that dwarves had in fact spent time, after freeing themselves from the giants, under the tutelage of minotaurs. I wasn't 100% sure <em>what</em> my dwarf player would do with this fact, but given the generic sense of dwarves as stubborn, prideful and self-sufficient; plus the already-given background fact of their escape from slavery under the giants - I thought that he would do <em>something</em> with it - and he did. In the context of that particular encounter, he put all his effort into killing the NPC who had drawn his attention to this historical fact (thus expunging one aspect of the relevant record). And it's recurred since as a point to prod and poke with, to get that dwarven pride active (and the pride pushes both ways, because the dwarves are proud of the techniques that they learned from the minotaurs).</p><p></p><p>TL;DR - I think you're understimating dwarves + setting a little bit, at least. (Halflings, human, fighters, rangers I'll happily concede on. Avandra and Melora as gods, too, at least for me. Maybe others can do stuff with them.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6098367, member: 42582"] I agree that human fighter is generally signal free. So (I think) is halfling ranger, and possibly halfing rogue (depending perhaps on skill set). The dwarf on its own might look like clown-bait, I'll concede, but I'm assuming here a background, namely the one provided by the 4e rulebooks, in which dwarves have a history and a culture that gives them a particular place in the cosmological struggle between law and chaos. And a drow chaos sorcerer likewise. One of the first bits of background that I established in my 4e game during play - in the first encounter in the first session - was that dwarves had in fact spent time, after freeing themselves from the giants, under the tutelage of minotaurs. I wasn't 100% sure [I]what[/I] my dwarf player would do with this fact, but given the generic sense of dwarves as stubborn, prideful and self-sufficient; plus the already-given background fact of their escape from slavery under the giants - I thought that he would do [I]something[/I] with it - and he did. In the context of that particular encounter, he put all his effort into killing the NPC who had drawn his attention to this historical fact (thus expunging one aspect of the relevant record). And it's recurred since as a point to prod and poke with, to get that dwarven pride active (and the pride pushes both ways, because the dwarves are proud of the techniques that they learned from the minotaurs). TL;DR - I think you're understimating dwarves + setting a little bit, at least. (Halflings, human, fighters, rangers I'll happily concede on. Avandra and Melora as gods, too, at least for me. Maybe others can do stuff with them.) [/QUOTE]
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Is the Burning Wheel "how to play" advice useful for D&D?
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