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Is the Burning Wheel "how to play" advice useful for D&D?
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<blockquote data-quote="Ratskinner" data-source="post: 6098459" data-attributes="member: 6688937"><p>Ah. Currently, I have the problem that I am likely the only one at the table who will have read or considered anything beyond the applicable pages of the PHB. For them, other than the standard issue D&D tropes, there is nothing. No signalling can occur that way. More generally, I prefer to use my own settings. So if I use my own setting, WotC's signal-related fluff needs rewriting, and the classes/races still don't signal anything outside the context of a "Campaign FAQ" conversation anyway.</p><p></p><p>The stuff you're talking about (here and in the other thread) is, I think, a big part of why I have mixed feelings about 4e. I cannot state strongly enough how much I loved everything from the prep side of DMing. A few tweaks (which may have happened after I was out), and I couldn't ask for better. On the more creative end, though....I felt confined. Staying by the books...everything felt kinda b-grade action movie. (Which may have been what they were shooting for, to some extent.) Trying to move away from that was a bit like swimming against the current.</p><p></p><p>I'll concede that within the context of 4e's whole thing and the caveats of player awareness, choosing class & race may constitute decent signalling.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6098459, member: 6688937"] Ah. Currently, I have the problem that I am likely the only one at the table who will have read or considered anything beyond the applicable pages of the PHB. For them, other than the standard issue D&D tropes, there is nothing. No signalling can occur that way. More generally, I prefer to use my own settings. So if I use my own setting, WotC's signal-related fluff needs rewriting, and the classes/races still don't signal anything outside the context of a "Campaign FAQ" conversation anyway. The stuff you're talking about (here and in the other thread) is, I think, a big part of why I have mixed feelings about 4e. I cannot state strongly enough how much I loved everything from the prep side of DMing. A few tweaks (which may have happened after I was out), and I couldn't ask for better. On the more creative end, though....I felt confined. Staying by the books...everything felt kinda b-grade action movie. (Which may have been what they were shooting for, to some extent.) Trying to move away from that was a bit like swimming against the current. I'll concede that within the context of 4e's whole thing and the caveats of player awareness, choosing class & race may constitute decent signalling. [/QUOTE]
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Is the Burning Wheel "how to play" advice useful for D&D?
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