Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the Burning Wheel "how to play" advice useful for D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nemesis Destiny" data-source="post: 6098483" data-attributes="member: 98255"><p>Insightful post; basically confirms my feelings on the issue. [MENTION=336]D'karr[/MENTION] does a decent summary of my feelings on the issue of Alignment in D&D, and especially in AD&D:</p><p></p><p></p><p></p><p>Especially the last sentence. Alignment is ALL stick and ZERO carrot, by RAW, especially AD&D. There was always the ad hoc xp awards for "good roleplaying" that very few DMs I gamed with ever seemed to use, but all this did was encourage a player to play their PC <em>within their alignment,</em> not for pushing the limits of their character. I wouldn't learn why I hated this tired old routine that seemed embedded in the game until much later, but now it's obvious to me. If I use alignment at all, part of what I use it for is to help guide the arc of character development, which usually gets <em>interesting and fun</em>, when the character crosses the line into a different alignment. To me, that's a huge part of character development, to others, particularly AD&D traditionalists, that's you <em>failing to play your character properly</em>. That causes a huge mental disconnect for me; <strong><em>people aren't allowed to change? The game punishes them for doing so?</em></strong> Yep. Thanks, Gary & Dave.</p><p></p><p>Some of my favourite PC & NPC story arcs have been defined by alignment shifts caused by external circumstances, but I was only able to really pull that off after finding (and marrying) a DM that was sympathetic to allowing characters to do this sort of character-narrative exploration. Two early examples: I had a grey elf mage who started chaotic good with a hate-on for the orcs who burned his village to the ground and killed his family, who gained greater power and embarked on a genocidal quest (becoming evil in the process), who later realized the folly of his ways and settled into a more believable Neutral. I played a LG noble military brat, trained in tactics and leadership but basically green (a warlord if ever there was one in AD&D), who was put in charge of increasingly difficult missions that eventually required her to decide between following orders and her concern for the welfare of her troops; she went from naive to neutral good after a couple of these, and became a bard after earning her own followers (hitting 9th as a fighter).</p><p></p><p>By the book (and at every table I'd played at to that point), there would be several lost levels and experience point penalties. You should be getting <strong><em>bonus experience</em></strong> for this sort of thing, not a penalty. I understand why the game was written that way; Gygax was a afraid people would game their alignments, since there were several powerful magical items that had alignment-based functions. <em>"No, you can't turn evil just to read the Tome of Eternal Darkness so you can gain that bonus level, then switch back when it's all over!" </em>Given that those were the assumptions of the game, it's little wonder that nobody else I played with tried this sort of thing, even when I ran the game and tried to encourage it.</p><p></p><p>I was overjoyed, to say the least, when I learned 4e had officially simplified the restrictive alignment system, and absolutely thrilled that there were no longer alignment restrictions on class. That was one sacred cow long overdue for the slaughter.</p><p></p><p>Sorry, I got a little sidetracked - it wasn't my intent to turn this post into a rant about alignment in D&D - but it's something I feel pretty strongly about.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 6098483, member: 98255"] Insightful post; basically confirms my feelings on the issue. [MENTION=336]D'karr[/MENTION] does a decent summary of my feelings on the issue of Alignment in D&D, and especially in AD&D: Especially the last sentence. Alignment is ALL stick and ZERO carrot, by RAW, especially AD&D. There was always the ad hoc xp awards for "good roleplaying" that very few DMs I gamed with ever seemed to use, but all this did was encourage a player to play their PC [I]within their alignment,[/I] not for pushing the limits of their character. I wouldn't learn why I hated this tired old routine that seemed embedded in the game until much later, but now it's obvious to me. If I use alignment at all, part of what I use it for is to help guide the arc of character development, which usually gets [I]interesting and fun[/I], when the character crosses the line into a different alignment. To me, that's a huge part of character development, to others, particularly AD&D traditionalists, that's you [I]failing to play your character properly[/I]. That causes a huge mental disconnect for me; [B][I]people aren't allowed to change? The game punishes them for doing so?[/I][/B] Yep. Thanks, Gary & Dave. Some of my favourite PC & NPC story arcs have been defined by alignment shifts caused by external circumstances, but I was only able to really pull that off after finding (and marrying) a DM that was sympathetic to allowing characters to do this sort of character-narrative exploration. Two early examples: I had a grey elf mage who started chaotic good with a hate-on for the orcs who burned his village to the ground and killed his family, who gained greater power and embarked on a genocidal quest (becoming evil in the process), who later realized the folly of his ways and settled into a more believable Neutral. I played a LG noble military brat, trained in tactics and leadership but basically green (a warlord if ever there was one in AD&D), who was put in charge of increasingly difficult missions that eventually required her to decide between following orders and her concern for the welfare of her troops; she went from naive to neutral good after a couple of these, and became a bard after earning her own followers (hitting 9th as a fighter). By the book (and at every table I'd played at to that point), there would be several lost levels and experience point penalties. You should be getting [B][I]bonus experience[/I][/B] for this sort of thing, not a penalty. I understand why the game was written that way; Gygax was a afraid people would game their alignments, since there were several powerful magical items that had alignment-based functions. [I]"No, you can't turn evil just to read the Tome of Eternal Darkness so you can gain that bonus level, then switch back when it's all over!" [/I]Given that those were the assumptions of the game, it's little wonder that nobody else I played with tried this sort of thing, even when I ran the game and tried to encourage it. I was overjoyed, to say the least, when I learned 4e had officially simplified the restrictive alignment system, and absolutely thrilled that there were no longer alignment restrictions on class. That was one sacred cow long overdue for the slaughter. Sorry, I got a little sidetracked - it wasn't my intent to turn this post into a rant about alignment in D&D - but it's something I feel pretty strongly about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the Burning Wheel "how to play" advice useful for D&D?
Top