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Is the Burning Wheel "how to play" advice useful for D&D?
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<blockquote data-quote="Janx" data-source="post: 6098960" data-attributes="member: 8835"><p>I got into this late, but I agree with Celebrim on pages 1-2.</p><p></p><p>As to quoting ratskinner, specifically, when I choose an Elven Fighter/Thief/Mage and say he is the son of a Council member and he's going out to earn his reputation so he can join the Council, that should be sending a subliminal message to the GM on the kind of material I'm looking to experience.</p><p></p><p>True, it's not as direct as some non-D&D games might have me convey. But unless the GM is thick-headed, he should see that I've allowed for expecting to do "traditional D&D stuff" initially as the party does to earn XP, but I eventually want the plot to move toward me joining the Council and the politics involved with that.</p><p></p><p>Luckily, for me, back in 2E, that worked just fine and that's exactly how it turned out with my GM.</p><p></p><p>So yes, what race you choose and class, skills, etc are part of the signal to the GM on what kind of stuff you want to do. A Ranger wants to be in the woods and stuff. A Giant hating Ranger wants to be fighting Giants in the wilderness, not messing with political intrigue in the city. A PC with a lot of ranks in social skills wants to be using them on people, not mucking around in dank dungeons looking for traps.</p></blockquote><p></p>
[QUOTE="Janx, post: 6098960, member: 8835"] I got into this late, but I agree with Celebrim on pages 1-2. As to quoting ratskinner, specifically, when I choose an Elven Fighter/Thief/Mage and say he is the son of a Council member and he's going out to earn his reputation so he can join the Council, that should be sending a subliminal message to the GM on the kind of material I'm looking to experience. True, it's not as direct as some non-D&D games might have me convey. But unless the GM is thick-headed, he should see that I've allowed for expecting to do "traditional D&D stuff" initially as the party does to earn XP, but I eventually want the plot to move toward me joining the Council and the politics involved with that. Luckily, for me, back in 2E, that worked just fine and that's exactly how it turned out with my GM. So yes, what race you choose and class, skills, etc are part of the signal to the GM on what kind of stuff you want to do. A Ranger wants to be in the woods and stuff. A Giant hating Ranger wants to be fighting Giants in the wilderness, not messing with political intrigue in the city. A PC with a lot of ranks in social skills wants to be using them on people, not mucking around in dank dungeons looking for traps. [/QUOTE]
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Is the Burning Wheel "how to play" advice useful for D&D?
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