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General Tabletop Discussion
*Pathfinder & Starfinder
Is the Burning Wheel "how to play" advice useful for D&D?
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<blockquote data-quote="Manbearcat" data-source="post: 6099914" data-attributes="member: 6696971"><p>This is not accurate. The paradigm of risk assessment and assumption of said risk that you have composed here is not congruent. </p><p></p><p>D&D presupposes that you have already assumed risk by playing. You make the decision by saying "yes, I'll play". By the default (gamist) conceit, your character has chosen a career as an adventure in a world which aggressively pursues his/her death. This is a <em>passive </em>assumption embedded in the game before any dice is rolled and any character sheets are scribed. The <em>active </em>decisions you personally make (and your character makes through the conduit of your decisions) attempt to (i) subvert that inherent risk or mitigate the damage of that explicitly mandated, default career choice; an adventurer in a world which aggressively pursues his/her death. The system's mechanics do not reward play whereby (ii) you <em>actively </em>pursue an agenda which exacerbates risk or afflicts you with consequences/damage. It punishes you for it. You advance your career by observing (i). You imperil it (progressively until you are surely dead) by assuming (ii) as your M.O. </p><p></p><p>A Burning Wheel game generally does not have that same default (gamist) conceit by which the world is relentelessly, aggressively pursuing your death (it might, but its not default as in D&D) and accordingly, if you are not risk averse and do not relentlessly deploy mitigation strategies your career is imperiled (as in D&D). Conversely, its assumed (and emboldened mechanically) that an upward career trajectory is part and parcel of <em>active</em> challenge of ethos/M.O./mitigation strategies and the inevitable failure (sometimes basically self-inflicted) that comes with a player's willful assumption and exacerbation of risk and its attendant consequences.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6099914, member: 6696971"] This is not accurate. The paradigm of risk assessment and assumption of said risk that you have composed here is not congruent. D&D presupposes that you have already assumed risk by playing. You make the decision by saying "yes, I'll play". By the default (gamist) conceit, your character has chosen a career as an adventure in a world which aggressively pursues his/her death. This is a [I]passive [/I]assumption embedded in the game before any dice is rolled and any character sheets are scribed. The [I]active [/I]decisions you personally make (and your character makes through the conduit of your decisions) attempt to (i) subvert that inherent risk or mitigate the damage of that explicitly mandated, default career choice; an adventurer in a world which aggressively pursues his/her death. The system's mechanics do not reward play whereby (ii) you [I]actively [/I]pursue an agenda which exacerbates risk or afflicts you with consequences/damage. It punishes you for it. You advance your career by observing (i). You imperil it (progressively until you are surely dead) by assuming (ii) as your M.O. A Burning Wheel game generally does not have that same default (gamist) conceit by which the world is relentelessly, aggressively pursuing your death (it might, but its not default as in D&D) and accordingly, if you are not risk averse and do not relentlessly deploy mitigation strategies your career is imperiled (as in D&D). Conversely, its assumed (and emboldened mechanically) that an upward career trajectory is part and parcel of [I]active[/I] challenge of ethos/M.O./mitigation strategies and the inevitable failure (sometimes basically self-inflicted) that comes with a player's willful assumption and exacerbation of risk and its attendant consequences. [/QUOTE]
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Is the Burning Wheel "how to play" advice useful for D&D?
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