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Is the Burning Wheel "how to play" advice useful for D&D?
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<blockquote data-quote="pemerton" data-source="post: 6100626" data-attributes="member: 42582"><p>That would be the original.</p><p></p><p>Like CJ, I've only got the later two versions. It's interesting to look at the Revised acknowledgements/bibliography, which has separate headings for each edition: for 1st ed, it lists AD&D 2nd ed, Cyberpunk, Warhammer and maybe one or two other RPGs; for revised ed it lists DitV, Sorcerer, maybe Inspectres and some other indie games. So I think there was a pretty self-conscious development between the two editions (whether you describe it as a "tightening up" or a "change of direction" I guess would be a matter of perspective).</p><p></p><p>Without knowing the history, my speculation would be that the sucess of the original edition brought Luke Crane into communication with The Forge/indie scene, resulting in the changes to Revised. Gold is in basic outline pretty similar to Revised - I would say the changes are more in terms of mechanical minutiae rather than fundamental principles - and has a preface by Jake Norwood (from the Riddle of Steel). I think that's interesting in itself as showing where the BW guys think their game is situated in relation to other fantasy RPGs: they're carrying on TRoS's legacy of indie, narrativist, mechanics-heavy, somewhat gritty fantasy RPGing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6100626, member: 42582"] That would be the original. Like CJ, I've only got the later two versions. It's interesting to look at the Revised acknowledgements/bibliography, which has separate headings for each edition: for 1st ed, it lists AD&D 2nd ed, Cyberpunk, Warhammer and maybe one or two other RPGs; for revised ed it lists DitV, Sorcerer, maybe Inspectres and some other indie games. So I think there was a pretty self-conscious development between the two editions (whether you describe it as a "tightening up" or a "change of direction" I guess would be a matter of perspective). Without knowing the history, my speculation would be that the sucess of the original edition brought Luke Crane into communication with The Forge/indie scene, resulting in the changes to Revised. Gold is in basic outline pretty similar to Revised - I would say the changes are more in terms of mechanical minutiae rather than fundamental principles - and has a preface by Jake Norwood (from the Riddle of Steel). I think that's interesting in itself as showing where the BW guys think their game is situated in relation to other fantasy RPGs: they're carrying on TRoS's legacy of indie, narrativist, mechanics-heavy, somewhat gritty fantasy RPGing. [/QUOTE]
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Is the Burning Wheel "how to play" advice useful for D&D?
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