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Is the Burning Wheel "how to play" advice useful for D&D?
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<blockquote data-quote="Nagol" data-source="post: 6104762" data-attributes="member: 23935"><p>I GM a lot of different systems. I use scene framing and styles closer to BW for <em>Strands of FATE</em>, some <em>CHAMPIONS</em>, and <em>Teenagers from Outer Space</em>. I'd also use these techniques if I were willing to run horror genre. <em>Ars Magica</em> and <em>Pendragon</em> also skirt closer to this line than D&D. </p><p></p><p>It's not so much getting something positive as it is picking a style that supports the game experience I want from a particular campaign. I find very strong PC focus, scene-framing, et al. are great for dealing with games with a strong inward focus on character personality, the relationship between the PCs, and inward struggles. Games that offer strong definition of those aspects are the games I use these techniques in.</p><p></p><p>When I'm running D&D, I'm not looking for that form of game. The game engine offers very limited PC definition in these areas and almost no resolution mechanisms for these forms of conflict. When I'm running D&D, I'm looking to focus on proactive engagement and struggles against the environment -- both in the 'dungeon' and in the wider world the PCs occupy. That is where D&D spends its strength and energy providing resolution and definitional systems.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6104762, member: 23935"] I GM a lot of different systems. I use scene framing and styles closer to BW for [I]Strands of FATE[/I], some [i]CHAMPIONS[/i], and [I]Teenagers from Outer Space[/I]. I'd also use these techniques if I were willing to run horror genre. [I]Ars Magica[/I] and [I]Pendragon[/I] also skirt closer to this line than D&D. It's not so much getting something positive as it is picking a style that supports the game experience I want from a particular campaign. I find very strong PC focus, scene-framing, et al. are great for dealing with games with a strong inward focus on character personality, the relationship between the PCs, and inward struggles. Games that offer strong definition of those aspects are the games I use these techniques in. When I'm running D&D, I'm not looking for that form of game. The game engine offers very limited PC definition in these areas and almost no resolution mechanisms for these forms of conflict. When I'm running D&D, I'm looking to focus on proactive engagement and struggles against the environment -- both in the 'dungeon' and in the wider world the PCs occupy. That is where D&D spends its strength and energy providing resolution and definitional systems. [/QUOTE]
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