Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the Burning Wheel "how to play" advice useful for D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6106079" data-attributes="member: 6696971"><p>It won't happen until early fall but I likely will. I still have to finalize and post my hack. But honestly, that won't be too difficult. There is already a decent enough generic hack for sword and sorcery out there so I'll use some of that and manipulate things as needed to make it sufficiently "D&Dish".</p><p></p><p></p><p></p><p>I agree in that I don't think it would add much over skill challenges or generic conflict resolution systems. In fact, I personally prefer those sorts of resolution systems for non-combat conflict resolution (and as a fascilitator for small, primarily color, TotM combats, they are my preference as well) as the open-ended abstraction, rather than hard-corded mechanization, generally opens up the narrative space to more diverse interpretations/renderings. </p><p></p><p>I was just (and have plenty in the past) thinking on how you could functionally mechanize social interaction/parlays/disputes into tactical mini-games. How would you break out the components of the conflict, the relevant resources deployed by either side and resolve the dispute. Consider the below Simpson's exchange with Homer and Marge where Marge wants Homer to take the trash out but Homer, being Homer, wants to be lazy, eat ice-cream, and watch TV:</p><p></p><p><strong>Marge</strong> - "Homie, please take the trash out." - Uses her "Charming Wife" and defeats Homer's defense/has success. </p><p></p><p><strong>Homer</strong> - "Maaaaaaaarge, but I just took the trash out..." - Uses his "Bluffing Bafoonery". But Marge interjects with her "History Hoarder" (immediate interrupt triggered on a Bluff attack agasint her) which gives her a bonus to her defense against Bluff attacks or gives Bluff attacks some kind of negative. Homer fails.</p><p></p><p>Etc, etc. Homer would probably have "Play Dumb", "Fluster", "Stall", "Redirect" resources and Marge would probably have things like "The Way to His Heart is Through His Tummy" or "Involve the Kids" resources or something. Now you could run this until someone moves down the stress track until they're stressed out or you could have each resolution add dice favorable to the winner to a "doom pool" that is rolled once the situation is resolved. The results of that pool then dictate the outcome. Ultimately, Marge might get Homer to take out the trash, he might fluster her into doing it herself (and perhaps granting her a plot point for future usage), or somethiing else tangentially related might happen (perhaps some greater conflict arises if the dice so dictate). </p><p></p><p>I think you could make it functional. Is it a fun, tactical mini-game for social conflict thats actually of use to folks? I don't know. But I do think you could make it functional from a mechanical level (action economy, deployable resources, and ultimate resolution mechanic) and set up resources schemes to support it.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6106079, member: 6696971"] It won't happen until early fall but I likely will. I still have to finalize and post my hack. But honestly, that won't be too difficult. There is already a decent enough generic hack for sword and sorcery out there so I'll use some of that and manipulate things as needed to make it sufficiently "D&Dish". I agree in that I don't think it would add much over skill challenges or generic conflict resolution systems. In fact, I personally prefer those sorts of resolution systems for non-combat conflict resolution (and as a fascilitator for small, primarily color, TotM combats, they are my preference as well) as the open-ended abstraction, rather than hard-corded mechanization, generally opens up the narrative space to more diverse interpretations/renderings. I was just (and have plenty in the past) thinking on how you could functionally mechanize social interaction/parlays/disputes into tactical mini-games. How would you break out the components of the conflict, the relevant resources deployed by either side and resolve the dispute. Consider the below Simpson's exchange with Homer and Marge where Marge wants Homer to take the trash out but Homer, being Homer, wants to be lazy, eat ice-cream, and watch TV: [B]Marge[/B] - "Homie, please take the trash out." - Uses her "Charming Wife" and defeats Homer's defense/has success. [B]Homer[/B] - "Maaaaaaaarge, but I just took the trash out..." - Uses his "Bluffing Bafoonery". But Marge interjects with her "History Hoarder" (immediate interrupt triggered on a Bluff attack agasint her) which gives her a bonus to her defense against Bluff attacks or gives Bluff attacks some kind of negative. Homer fails. Etc, etc. Homer would probably have "Play Dumb", "Fluster", "Stall", "Redirect" resources and Marge would probably have things like "The Way to His Heart is Through His Tummy" or "Involve the Kids" resources or something. Now you could run this until someone moves down the stress track until they're stressed out or you could have each resolution add dice favorable to the winner to a "doom pool" that is rolled once the situation is resolved. The results of that pool then dictate the outcome. Ultimately, Marge might get Homer to take out the trash, he might fluster her into doing it herself (and perhaps granting her a plot point for future usage), or somethiing else tangentially related might happen (perhaps some greater conflict arises if the dice so dictate). I think you could make it functional. Is it a fun, tactical mini-game for social conflict thats actually of use to folks? I don't know. But I do think you could make it functional from a mechanical level (action economy, deployable resources, and ultimate resolution mechanic) and set up resources schemes to support it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the Burning Wheel "how to play" advice useful for D&D?
Top