Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Champion weak compared to Battle Master?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="brehobit" data-source="post: 6385232" data-attributes="member: 12032"><p>Yep, at lower levels Commander's Strike is pretty weak. Not only do you give up your attack action, you also lose your bonus action. And you have to "pay" for it. Which would be fine if there was a big payoff, but the rogue is probably doing only 3d6+3 (13.5) and you are probably doing 7.5-10.5 on average. Yes, they also get your d8, but you probably could have gotten that for you. If you have a bonus attack from something (two-handed fighter, pole-arm feat, etc.) then this is really not too useful at low levels. Though there are times it would be huge--mainly when you can't engage the baddy you want to and someone else (ideally the rogue) can.</p><p></p><p>But once we hit higher levels, the utility goes way up. Fighters scale their damage by more attacks, rogues by level. So giving up one attack (and a bonus action and possibly a later reaction as you lose a die that might have let you use one of your otherwise unused reactions...) is often going to be well worth it. An assassin with surprise getting two attacks rather than one can entirely change an encounter (I _think_ that works). </p><p></p><p>That said, if you are someone who enjoys rolling the dice, commander's strike can feel pretty lame. But a lot of people don't really care (they just want to do what's optimal for the party), or prefer to let others do the die rolling. 4e leaders could often do something like this (most commonly as I recall with a power called Commander's Strike) and people quickly saw that those guys were very (very) helpful.</p></blockquote><p></p>
[QUOTE="brehobit, post: 6385232, member: 12032"] Yep, at lower levels Commander's Strike is pretty weak. Not only do you give up your attack action, you also lose your bonus action. And you have to "pay" for it. Which would be fine if there was a big payoff, but the rogue is probably doing only 3d6+3 (13.5) and you are probably doing 7.5-10.5 on average. Yes, they also get your d8, but you probably could have gotten that for you. If you have a bonus attack from something (two-handed fighter, pole-arm feat, etc.) then this is really not too useful at low levels. Though there are times it would be huge--mainly when you can't engage the baddy you want to and someone else (ideally the rogue) can. But once we hit higher levels, the utility goes way up. Fighters scale their damage by more attacks, rogues by level. So giving up one attack (and a bonus action and possibly a later reaction as you lose a die that might have let you use one of your otherwise unused reactions...) is often going to be well worth it. An assassin with surprise getting two attacks rather than one can entirely change an encounter (I _think_ that works). That said, if you are someone who enjoys rolling the dice, commander's strike can feel pretty lame. But a lot of people don't really care (they just want to do what's optimal for the party), or prefer to let others do the die rolling. 4e leaders could often do something like this (most commonly as I recall with a power called Commander's Strike) and people quickly saw that those guys were very (very) helpful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Champion weak compared to Battle Master?
Top