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Is the Champion weak compared to Battle Master?
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<blockquote data-quote="dco" data-source="post: 6385978"><p>No, it depends a lot on:</p><p>- Your party composition</p><p>- Your encounters and rests.</p><p>- Your luck with dice and possible advantages.</p><p>- Your fighting style.</p><p>- If you like to roll dice.</p><p>- The role you want in your group.</p><p></p><p>If you are using two weapons you would be losing two attacks per round if you use the commander's strike, and if in the party there isn't a guy that hits hard with one attack that maneuver is a waste of time. If in your party someone can give advantages you are going to see lots of criticals at higher levels.</p><p>A Champion have some bonus for some skills, this helps the group, life is not only combat, they also get another fighting style gaining more flexibility or AC, you don't have good people with ranged attacks? a champion with archery, or choose protection if you want to help friends, he could also tank better with +1AC. At lvl 17 there is no doubt he is the best tank of the game with action surges and free regeneration, you need less rests and less heals, those can go to other members. The best thing is your abilities are always accesible.</p><p></p><p>On the other hand maneuvers give the battlemaster more flexibility in combat, if you like roles as commander or duelist this is a good archetype, you can also go more nova and when you use your dice those are usually more game changing and decisive, the combo with the rogue is a good example, instead of a bit more AC you can have a good parry, etc. But you only have at best 6 superiority dice and you need to rest to recover them, that's 6 maneuvers and one more per encounter when you don't have dices. This is a serious limitation, it's typical to see people reserving their dice waiting to the "right moment" and then you or others lose more life and have to waste other resources of the group.</p><p>Outside of combat your contribution is less compared to the Champion.</p></blockquote><p></p>
[QUOTE="dco, post: 6385978"] No, it depends a lot on: - Your party composition - Your encounters and rests. - Your luck with dice and possible advantages. - Your fighting style. - If you like to roll dice. - The role you want in your group. If you are using two weapons you would be losing two attacks per round if you use the commander's strike, and if in the party there isn't a guy that hits hard with one attack that maneuver is a waste of time. If in your party someone can give advantages you are going to see lots of criticals at higher levels. A Champion have some bonus for some skills, this helps the group, life is not only combat, they also get another fighting style gaining more flexibility or AC, you don't have good people with ranged attacks? a champion with archery, or choose protection if you want to help friends, he could also tank better with +1AC. At lvl 17 there is no doubt he is the best tank of the game with action surges and free regeneration, you need less rests and less heals, those can go to other members. The best thing is your abilities are always accesible. On the other hand maneuvers give the battlemaster more flexibility in combat, if you like roles as commander or duelist this is a good archetype, you can also go more nova and when you use your dice those are usually more game changing and decisive, the combo with the rogue is a good example, instead of a bit more AC you can have a good parry, etc. But you only have at best 6 superiority dice and you need to rest to recover them, that's 6 maneuvers and one more per encounter when you don't have dices. This is a serious limitation, it's typical to see people reserving their dice waiting to the "right moment" and then you or others lose more life and have to waste other resources of the group. Outside of combat your contribution is less compared to the Champion. [/QUOTE]
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