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Is the Cleric a Common Fantasy Archtype?
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<blockquote data-quote="Merlion" data-source="post: 837850" data-attributes="member: 10397"><p>Well really more shamanistic/druidic sort of religions and magic really have a bigger role in fantasy than "divine" clericy priesty magic in my experience.</p><p> But I agree the Cleric is largely inspired by the Templars etc. And so is the Paladin but the Paladin actualy fits aside from the alignment restriction. the cleric is trying to be the Templar and the miracle worker/philsopher at the same time. But that last is pretty uncommon in fantasy and when it exists, its basicaly a "mage" filling the role who just happens to be a religious person.</p><p> Their are 2 ways I would like to see things handled neither of which is ever likely to happen in core DnD.</p><p> One would be, remove the cleric and replace it with a more purely priestly less combative class such as I've seen many of in the House Rules forum. a little bit hardier than a wizard but focus mainly on spells..and with spell focused on healing, support and divination with maybe a few mainly alignment relatedly smitey spells. Adopt something along the lines of the Holy Warrior in Green Ronin's Book of the Righteous to replace the Paladin. So we have the Priest as the main spellcaster and the Holy Warrior as physical/combat champion of the faith.</p><p> option 2 and my favorite deals with both my issues. This is the option more or less used in Arcana Unearthed. Unify magic so anyone can heal, attack, divine whatever in whatever proportions they choose(more or less). Have a nice generic spellcasting class, and perhaps some sort of Priest or Ordained feat that allows your spells to assume some characteristics and effects that reflect your deity or religion.</p></blockquote><p></p>
[QUOTE="Merlion, post: 837850, member: 10397"] Well really more shamanistic/druidic sort of religions and magic really have a bigger role in fantasy than "divine" clericy priesty magic in my experience. But I agree the Cleric is largely inspired by the Templars etc. And so is the Paladin but the Paladin actualy fits aside from the alignment restriction. the cleric is trying to be the Templar and the miracle worker/philsopher at the same time. But that last is pretty uncommon in fantasy and when it exists, its basicaly a "mage" filling the role who just happens to be a religious person. Their are 2 ways I would like to see things handled neither of which is ever likely to happen in core DnD. One would be, remove the cleric and replace it with a more purely priestly less combative class such as I've seen many of in the House Rules forum. a little bit hardier than a wizard but focus mainly on spells..and with spell focused on healing, support and divination with maybe a few mainly alignment relatedly smitey spells. Adopt something along the lines of the Holy Warrior in Green Ronin's Book of the Righteous to replace the Paladin. So we have the Priest as the main spellcaster and the Holy Warrior as physical/combat champion of the faith. option 2 and my favorite deals with both my issues. This is the option more or less used in Arcana Unearthed. Unify magic so anyone can heal, attack, divine whatever in whatever proportions they choose(more or less). Have a nice generic spellcasting class, and perhaps some sort of Priest or Ordained feat that allows your spells to assume some characteristics and effects that reflect your deity or religion. [/QUOTE]
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