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Is the Cleric a Common Fantasy Archtype?
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<blockquote data-quote="I'm A Banana" data-source="post: 838881" data-attributes="member: 2067"><p>It's a reasonable enough archetype IMHO. It's a 'healer.' I know my inspiration for D&D is positively *gluttonous* with examples (Take, for instance, half of Final Fantasy women characters -- y'know, the half that aren't offensive spellcasters).</p><p></p><p>The divide is that, in literature, no one is the support troop unless they're the sidekick, and the people that want to play the sidekick are few and far between.</p><p></p><p>In literature, you have warrior heroes and arcane heroes and trickster-heroes....rarely do you have a 'wise man' hero that can't be made with a Wizard. Because offense -- sneaking, striking, casting boom spells -- is what makes the book action-packed and the story sell. No one ever gets maimed or hurt or wounded beyond repair unless it serves the *plot*.</p><p></p><p>So of course it's not a popular archetype in fiction. But it's an essential role in a game where there is an option to die (unlike in fiction, when you NEVER die unless it makes for a dramatic moment). There has to be someone to stop that from happening.</p><p></p><p>Well, at least, there has to be in the way the game was originally and traditionally designed.</p><p></p><p>I think it's an OK archetype that represents a lot of fantastic figures that I could emulate. No problem with it from my end.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 838881, member: 2067"] It's a reasonable enough archetype IMHO. It's a 'healer.' I know my inspiration for D&D is positively *gluttonous* with examples (Take, for instance, half of Final Fantasy women characters -- y'know, the half that aren't offensive spellcasters). The divide is that, in literature, no one is the support troop unless they're the sidekick, and the people that want to play the sidekick are few and far between. In literature, you have warrior heroes and arcane heroes and trickster-heroes....rarely do you have a 'wise man' hero that can't be made with a Wizard. Because offense -- sneaking, striking, casting boom spells -- is what makes the book action-packed and the story sell. No one ever gets maimed or hurt or wounded beyond repair unless it serves the *plot*. So of course it's not a popular archetype in fiction. But it's an essential role in a game where there is an option to die (unlike in fiction, when you NEVER die unless it makes for a dramatic moment). There has to be someone to stop that from happening. Well, at least, there has to be in the way the game was originally and traditionally designed. I think it's an OK archetype that represents a lot of fantastic figures that I could emulate. No problem with it from my end. [/QUOTE]
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