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General Tabletop Discussion
*TTRPGs General
Is the Cleric class broken/unbalanced?
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<blockquote data-quote="CTD" data-source="post: 363474" data-attributes="member: 7402"><p>I'd differ. I have seen a PC make a cleric that was entirely focused on himself. His spell selection was based on things that would make him stronger in melee (battle priest). <em>Bull's Strength, Magic Weapon,</em> etc.</p><p></p><p>Things like <em>Bless</em> help him and have indirect benefit of helping those who are near enough, but he did not cast it deliberately to benefit anyone other than himself.</p><p></p><p>The only things that he did do for others was convert spells for healing in emergencies. He never intentionally learned a cure spell as a part of the daily plan. It worked quite well.</p><p></p><p>I made a wizard that was all about helping others. A Diviner no less. 80% of my non-divination spells were about helping other characters. Given a few rounds to prep my 10th level Diviner would drop: <em>Bull's Strength, Cat's Grace, Endurance, Haste, Stoneskin, Displacement, and Keen Edge</em> on a character and turn a non-fighter into a fighter or a fighter class into a +4 ECL fighter.</p><p></p><p>With a selection of great spells like that I made our lead warriors ugly. Then I'd have my diviner pull out his missile weapons and use them round to round while waiting for enemy spellcasters to drop Dispel Magic on as a counter.</p><p></p><p>It was a lot of fun. More fun than fireballing (as it was a refreshing change).</p><p></p><p>Just about any character class can be made to exist as a "service" character for the rest of the party. It's not the exclusive domain of the cleric. They are quite good at it, but I challenge a cleric to do more for buffing up a person than a determined wizard can. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CTD, post: 363474, member: 7402"] I'd differ. I have seen a PC make a cleric that was entirely focused on himself. His spell selection was based on things that would make him stronger in melee (battle priest). [i]Bull's Strength, Magic Weapon,[/i] etc. Things like [i]Bless[/i] help him and have indirect benefit of helping those who are near enough, but he did not cast it deliberately to benefit anyone other than himself. The only things that he did do for others was convert spells for healing in emergencies. He never intentionally learned a cure spell as a part of the daily plan. It worked quite well. I made a wizard that was all about helping others. A Diviner no less. 80% of my non-divination spells were about helping other characters. Given a few rounds to prep my 10th level Diviner would drop: [i]Bull's Strength, Cat's Grace, Endurance, Haste, Stoneskin, Displacement, and Keen Edge[/i] on a character and turn a non-fighter into a fighter or a fighter class into a +4 ECL fighter. With a selection of great spells like that I made our lead warriors ugly. Then I'd have my diviner pull out his missile weapons and use them round to round while waiting for enemy spellcasters to drop Dispel Magic on as a counter. It was a lot of fun. More fun than fireballing (as it was a refreshing change). Just about any character class can be made to exist as a "service" character for the rest of the party. It's not the exclusive domain of the cleric. They are quite good at it, but I challenge a cleric to do more for buffing up a person than a determined wizard can. :) [/QUOTE]
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