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Is the Cleric really one of the ‘core four’ anymore?
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<blockquote data-quote="Ashrym" data-source="post: 6502889" data-attributes="member: 6750235"><p>The benefit of aura of vitality is the out of combat healing efficiency that comes with the spell compared to other cure spells of similar or lower level. Prayer of healing, however, heals more total hit points and the only drawback is not in selecting to whom the hit points are to be applied and the 10 minute casting time. The druid spell that's better than it first appears is goodberry. A person simply spends unused spell slots the previous day before bed because the berries last 24 hours at 10 berries per spell. By 6th level when a lore bard can acquire aura of vitality that means 10 goodberry spells before the starting the adventure with a day of preparation for 100 hp worth of healing instead of 70 and the druid still has that 3rd level spell slot to use.</p><p></p><p>Lore bards are generally better healers than most clerics regardless, because they have most of the same spell options already, and can add the additional cleric options but also have song of rest and better controlling and status effects.</p><p></p><p>If you want to make a really solid bard healer, make it a variant human with the healer feat at first level, splash 1 level of cleric for life cleric, at 6th level pick up goodberry and revivify. You can bring back the dead that way, and the life cleric ability also applies to goodberry, so you start with 100 of them for 300 hp in healing and get 30 hp healing out of a first level spell slot. That leaves you with those 3rd level slots to cast things like hypnotic pattern because with aura of vitality it's either / or but with goodberry (or prayer of healing) it's not. Then pick up inspiring leader later. You will be a phenomenal healing bard.</p><p></p><p>Just some food for thought.</p><p></p><p></p><p></p><p>From Legends and Lore: <a href="http://archive.wizards.com/DnD/Article.aspx?x=dnd/4ll/20140310" target="_blank">http://archive.wizards.com/DnD/Article.aspx?x=dnd/4ll/20140310</a></p><p></p><p>"The bard created by this array of class features is a talented leader who combines spellcasting with a flair for skill use. <strong>A bard can easily take on the role that a cleric fulfills in a party</strong>, or can even stand in for a wizard. Though the class misses out on some of the wizard's signature combat spells, a bard's ability to extend the effectiveness of other characters in combat can easily make up the difference."</p><p></p><p>That was from 3/10/2014, and I think the class that was released lived up to the easily taking on the role of a cleric. It really is easy to select the correct spells to match the concept. There are definitely some mechanical differences, but the main roles clerics perform are pretty much covered. A bit less overt damage and armor so one's a bit more combat oriented but it's really not a huge difference. Generally, it doesn't matter if it's a bard or a cleric or a druid; or a wizard or a sorcerer or a warlock; or a barbarian or a fighter or a paladin. Generally, any class can be substituted with something.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6502889, member: 6750235"] The benefit of aura of vitality is the out of combat healing efficiency that comes with the spell compared to other cure spells of similar or lower level. Prayer of healing, however, heals more total hit points and the only drawback is not in selecting to whom the hit points are to be applied and the 10 minute casting time. The druid spell that's better than it first appears is goodberry. A person simply spends unused spell slots the previous day before bed because the berries last 24 hours at 10 berries per spell. By 6th level when a lore bard can acquire aura of vitality that means 10 goodberry spells before the starting the adventure with a day of preparation for 100 hp worth of healing instead of 70 and the druid still has that 3rd level spell slot to use. Lore bards are generally better healers than most clerics regardless, because they have most of the same spell options already, and can add the additional cleric options but also have song of rest and better controlling and status effects. If you want to make a really solid bard healer, make it a variant human with the healer feat at first level, splash 1 level of cleric for life cleric, at 6th level pick up goodberry and revivify. You can bring back the dead that way, and the life cleric ability also applies to goodberry, so you start with 100 of them for 300 hp in healing and get 30 hp healing out of a first level spell slot. That leaves you with those 3rd level slots to cast things like hypnotic pattern because with aura of vitality it's either / or but with goodberry (or prayer of healing) it's not. Then pick up inspiring leader later. You will be a phenomenal healing bard. Just some food for thought. From Legends and Lore: [url]http://archive.wizards.com/DnD/Article.aspx?x=dnd/4ll/20140310[/url] "The bard created by this array of class features is a talented leader who combines spellcasting with a flair for skill use. [B]A bard can easily take on the role that a cleric fulfills in a party[/B], or can even stand in for a wizard. Though the class misses out on some of the wizard's signature combat spells, a bard's ability to extend the effectiveness of other characters in combat can easily make up the difference." That was from 3/10/2014, and I think the class that was released lived up to the easily taking on the role of a cleric. It really is easy to select the correct spells to match the concept. There are definitely some mechanical differences, but the main roles clerics perform are pretty much covered. A bit less overt damage and armor so one's a bit more combat oriented but it's really not a huge difference. Generally, it doesn't matter if it's a bard or a cleric or a druid; or a wizard or a sorcerer or a warlock; or a barbarian or a fighter or a paladin. Generally, any class can be substituted with something. [/QUOTE]
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Is the Cleric really one of the ‘core four’ anymore?
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