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Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Cleric really one of the ‘core four’ anymore?
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<blockquote data-quote="Ashrym" data-source="post: 6504041" data-attributes="member: 6750235"><p>The goodberries can be stocked before the adventure begins. A paranoid druid who might need spells at night might only prepare some of them but it's still a valid tactic for additional healing. Prayer of healing heals more hit points in a 2nd level slot than aura of vitality does in a third level slot, much more in the same slot, and much much more in higher level slots. Aura of vitality can only be cast with the benefits of a 3rd-level slot, and as mentioned, using it as such directly competes with the spell you previously recommended in hypnotic pattern. Casting hypnotic pattern means aura of vitality is spent on that share finite resource and a spell with no slots heals 0 hp.</p><p></p><p>Also, the development team confirmed disciple of life can work with goodberry on twitter. This can be found in the sage advice page.</p><p></p><p></p><p></p><p>The only class in the basic rules lacking in-combat self healing is the rogue, and that has uncanny dodge, evasion, and hit-and-run mechanics to offset the damage. Fighters have second wind and can add rally as a battlemaster. Wizards, eldritch knights, and arcane tricksters can access false life and eventually vampiric touch. Necromancers have grim harvest. Abjurers have arcane ward. Transmuters have master transmuter. Any of them can have healing potions and wizards do have some high level options like clone or wish.</p><p></p><p>I agree the cleric is pretty standard for the basic rules but it's possible to do without.</p><p></p><p>The basic rules aren't the standard game, however; they are a free version to allow new players to get started or participate. The game we pay for includes several options to a cleric for combat healing.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6504041, member: 6750235"] The goodberries can be stocked before the adventure begins. A paranoid druid who might need spells at night might only prepare some of them but it's still a valid tactic for additional healing. Prayer of healing heals more hit points in a 2nd level slot than aura of vitality does in a third level slot, much more in the same slot, and much much more in higher level slots. Aura of vitality can only be cast with the benefits of a 3rd-level slot, and as mentioned, using it as such directly competes with the spell you previously recommended in hypnotic pattern. Casting hypnotic pattern means aura of vitality is spent on that share finite resource and a spell with no slots heals 0 hp. Also, the development team confirmed disciple of life can work with goodberry on twitter. This can be found in the sage advice page. The only class in the basic rules lacking in-combat self healing is the rogue, and that has uncanny dodge, evasion, and hit-and-run mechanics to offset the damage. Fighters have second wind and can add rally as a battlemaster. Wizards, eldritch knights, and arcane tricksters can access false life and eventually vampiric touch. Necromancers have grim harvest. Abjurers have arcane ward. Transmuters have master transmuter. Any of them can have healing potions and wizards do have some high level options like clone or wish. I agree the cleric is pretty standard for the basic rules but it's possible to do without. The basic rules aren't the standard game, however; they are a free version to allow new players to get started or participate. The game we pay for includes several options to a cleric for combat healing. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Cleric really one of the ‘core four’ anymore?
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