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General Tabletop Discussion
*Dungeons & Dragons
Is the Cleric really one of the ‘core four’ anymore?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6504058" data-attributes="member: 6787650"><p>1.) I can't find any "confirmation" on the goodberry thing as RAI. The closest I can find is this: "<a href="http://www.sageadvice.eu/2014/09/11/discipline-of-goodberry/" target="_blank">I would allow it</a>."</p><p></p><p>2.) When you say, "Prayer of healing heals more hit points in a 2nd level slot than aura of vitality", this is incorrect in the case under discussion (Disciple of Life) even under the most generous assumptions. If you have 6 wounded creatures and a spellcasting modifier of +5, Prayer of Healing will heal each creature for 18 points of damage (on average), or 108 damage total, whereas Aura of Vitality will heal a creature for 12 points of damage ten times, or 120 total. Prayer of Healing heals less, not more. When cast at 3rd level, Prayer of Healing would heal 22.5 per creature, or 135 damage, which is barely more--and if you have fewer than six wounded PCs it falls behind again anyway.</p><p></p><p>3.) We already agree that in the best case scenario for Prayer of Healing (many, many moderately-to-seriously-wounded non-undead/construct creatures), Prayer of Healing III (i.e. 3rd level slot) heals slightly more total HP than Aura of Vitality. That's not dispositive, because in the worst-case scenario where only one creature is wounded it heals less than 1/5 as much. (Well, the actual worst-case scenario is where it heals 0% as much due to the only wounded creatures being constructs/undead, but that's not a common scenario for most campaigns. If you're running a zombie- or Warforged-heavy campaign though, Aura of Vitality becomes an absolute no-brainer.)</p><p></p><p>4.) You're correct that Aura of Vitality is unable to make use of 2nd level spell slots. Whether this is a great concern or not is chiefly a matter of what level your bard is (i.e. the fraction of his spell slots that are level 3+) and what your playstyle is (if you've already got lots of pressure on your 1st and 2nd level slots from Heat Metal/Suggestion/whatever this is a non-issue, but if you've got nothing to do with your 2nd level slots then finding a use for them is great).</p><p></p><p>Again, it depends on playstyle, but for me personally, the only campaigns wherein Prayer of Healing is actually a <em>good</em> spell are large-party melee-heavy campaigns that I hate--and even then it's only 11% more efficient for a Disciple of Life in addition to being unusable during combat. If you're a bard dipping Life Cleric, I honestly can't imagine a scenario where I'd think it worthwhile to steal Prayer of Healing at all.</p><p></p><p>That's about all I've got to say on the subject. Hopefully the discussion above between me and Ashrym is useful to readers.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6504058, member: 6787650"] 1.) I can't find any "confirmation" on the goodberry thing as RAI. The closest I can find is this: "[URL="http://www.sageadvice.eu/2014/09/11/discipline-of-goodberry/"]I would allow it[/URL]." 2.) When you say, "Prayer of healing heals more hit points in a 2nd level slot than aura of vitality", this is incorrect in the case under discussion (Disciple of Life) even under the most generous assumptions. If you have 6 wounded creatures and a spellcasting modifier of +5, Prayer of Healing will heal each creature for 18 points of damage (on average), or 108 damage total, whereas Aura of Vitality will heal a creature for 12 points of damage ten times, or 120 total. Prayer of Healing heals less, not more. When cast at 3rd level, Prayer of Healing would heal 22.5 per creature, or 135 damage, which is barely more--and if you have fewer than six wounded PCs it falls behind again anyway. 3.) We already agree that in the best case scenario for Prayer of Healing (many, many moderately-to-seriously-wounded non-undead/construct creatures), Prayer of Healing III (i.e. 3rd level slot) heals slightly more total HP than Aura of Vitality. That's not dispositive, because in the worst-case scenario where only one creature is wounded it heals less than 1/5 as much. (Well, the actual worst-case scenario is where it heals 0% as much due to the only wounded creatures being constructs/undead, but that's not a common scenario for most campaigns. If you're running a zombie- or Warforged-heavy campaign though, Aura of Vitality becomes an absolute no-brainer.) 4.) You're correct that Aura of Vitality is unable to make use of 2nd level spell slots. Whether this is a great concern or not is chiefly a matter of what level your bard is (i.e. the fraction of his spell slots that are level 3+) and what your playstyle is (if you've already got lots of pressure on your 1st and 2nd level slots from Heat Metal/Suggestion/whatever this is a non-issue, but if you've got nothing to do with your 2nd level slots then finding a use for them is great). Again, it depends on playstyle, but for me personally, the only campaigns wherein Prayer of Healing is actually a [I]good[/I] spell are large-party melee-heavy campaigns that I hate--and even then it's only 11% more efficient for a Disciple of Life in addition to being unusable during combat. If you're a bard dipping Life Cleric, I honestly can't imagine a scenario where I'd think it worthwhile to steal Prayer of Healing at all. That's about all I've got to say on the subject. Hopefully the discussion above between me and Ashrym is useful to readers. [/QUOTE]
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Is the Cleric really one of the ‘core four’ anymore?
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