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General Tabletop Discussion
*Dungeons & Dragons
Is the Cleric really one of the ‘core four’ anymore?
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<blockquote data-quote="Ashrym" data-source="post: 6504092" data-attributes="member: 6750235"><p>It wouldn't be allowed if it cannot work, and because it can be allowed it can work. I was deliberate in my use of the word "can".</p><p></p><p>"<strong>Disciple of Life</strong></p><p>Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level."</p><p></p><p>It is a spell of 1st level or higher that restores hit points to a creature. It's works following the text literally. If the text supports it and the lead designer who determines the rules supports it then it's supported. Any other choice to not follow that is a house rule.</p><p></p><p></p><p></p><p>That was my bad. I did forget to add the disciple of life bonus. Average healing on prayer of healing for 6 party members should be 9+5+4 in a 2nd-level slot for 108, correct, and aura of vitality would be 13 per round for 120 hp (7+5 as a 3rd level spell). Prayer of healing in the same 3rd-level slot would be 120 and in a 4th level slot would be 132 hp. Prayer of healing in a 5th level slot would out heal mass cure wounds out of combat for 207 hp while aura of vitality doesn't scale in higher level slots. You might have me more convinced in the cleric splash, but not without the splash, which is what you are using and in that case the 2nd level slot inches out the 3rd level aura.</p><p></p><p></p><p></p><p>The playtest warforged were healed normally, possessing the "living construct" trait. I'm not sure what that will look like if we ever see a released version. I would be likely to just make more zombies and save the healing for party members. A 4th-level slot on corpses for 3 fresh zombies is almost as much as the 3rd-level slot to heal them, and animate dead can be scaled into higher slots too. Using this method also allows for the use of undead fortitude.</p><p></p><p></p><p></p><p>The problem there is hypnotic pattern is a really good spell for damage mitigation and can prevent more damage than the same slot heals, while neither spell scales using higher level slots. Prayer of healing can be used in a lower level slot, goodberry shouldn't be used outside of a first level slot other than burning previous day slots before long rest (also doesn't scale in spell slots), and aura of vitality does nothing in a higher level slot. Prayer of healing is the best group spell in higher level slots until mass heal at 17th level (cleric) or 18th level (magical secrets), which is only once per day.</p><p></p><p>Scaling at higher levels is what makes it useful, and lack of scaling in other spells means limited 3rd-level slots for how effective they become regardless of he bard's level.</p><p></p><p></p><p></p><p>In a party of 4, it's still better healing from prayer of healing, but possibly in higher level slots (5th-level through 8th-level), and every character takes damage. A spell that can do bigger group healing up until level 18 has it's advantages. Particularly if I've got my 3rd-level slots earmarked for crowd control.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6504092, member: 6750235"] It wouldn't be allowed if it cannot work, and because it can be allowed it can work. I was deliberate in my use of the word "can". "[B]Disciple of Life[/B] Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level." It is a spell of 1st level or higher that restores hit points to a creature. It's works following the text literally. If the text supports it and the lead designer who determines the rules supports it then it's supported. Any other choice to not follow that is a house rule. That was my bad. I did forget to add the disciple of life bonus. Average healing on prayer of healing for 6 party members should be 9+5+4 in a 2nd-level slot for 108, correct, and aura of vitality would be 13 per round for 120 hp (7+5 as a 3rd level spell). Prayer of healing in the same 3rd-level slot would be 120 and in a 4th level slot would be 132 hp. Prayer of healing in a 5th level slot would out heal mass cure wounds out of combat for 207 hp while aura of vitality doesn't scale in higher level slots. You might have me more convinced in the cleric splash, but not without the splash, which is what you are using and in that case the 2nd level slot inches out the 3rd level aura. The playtest warforged were healed normally, possessing the "living construct" trait. I'm not sure what that will look like if we ever see a released version. I would be likely to just make more zombies and save the healing for party members. A 4th-level slot on corpses for 3 fresh zombies is almost as much as the 3rd-level slot to heal them, and animate dead can be scaled into higher slots too. Using this method also allows for the use of undead fortitude. The problem there is hypnotic pattern is a really good spell for damage mitigation and can prevent more damage than the same slot heals, while neither spell scales using higher level slots. Prayer of healing can be used in a lower level slot, goodberry shouldn't be used outside of a first level slot other than burning previous day slots before long rest (also doesn't scale in spell slots), and aura of vitality does nothing in a higher level slot. Prayer of healing is the best group spell in higher level slots until mass heal at 17th level (cleric) or 18th level (magical secrets), which is only once per day. Scaling at higher levels is what makes it useful, and lack of scaling in other spells means limited 3rd-level slots for how effective they become regardless of he bard's level. In a party of 4, it's still better healing from prayer of healing, but possibly in higher level slots (5th-level through 8th-level), and every character takes damage. A spell that can do bigger group healing up until level 18 has it's advantages. Particularly if I've got my 3rd-level slots earmarked for crowd control. [/QUOTE]
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Is the Cleric really one of the ‘core four’ anymore?
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