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General Tabletop Discussion
*Pathfinder & Starfinder
Is the cleric's "Channeling" ability a mistake?
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<blockquote data-quote="ForeverSlayer" data-source="post: 5964161" data-attributes="member: 91812"><p>Okay, after looking at some of the responses what keeps coming up is "if you use the ability to heal in combat". Well if using it to heal in combat is not good then let's look at the damage aspect. Well creatures are allowed a save and undead have nice Will saves so they have good chance of making their Will save for half damage, especially at high levels. </p><p></p><p>Here's a few feats for ya:</p><p></p><p>Disciple of the Sun - Spend an extra turn attempt to destroy undead instead of turning them</p><p></p><p>Divine Metamagic - Spend turn/rebuke attempts to enhance spells with a metamagic feat</p><p></p><p>Divine Spell Power - Spend turn/rebuke attempts to increase your</p><p>caster level</p><p></p><p>Glorious Weapons - Allies’ weapons gain an alignment for overcoming DR</p><p></p><p>Domain Spontaneity - Spend turn/rebuke attempt to spontaneously</p><p>cast a domain spell</p><p></p><p>Elemental Smiting - Spend turn/rebuke attempt to smite an elemental</p><p></p><p>Elemental Healing - Spend turn/rebuke attempt to heal nearby elementals</p><p></p><p>Profane Boost - Nearby inflict spells are maximized for 1 round</p><p></p><p>Sacred Boost - Nearby cure spells are maximized for 1 round</p><p></p><p>There were also PrC's that allowed you to do other things with Turn Undead such as Turn fiends.</p></blockquote><p></p>
[QUOTE="ForeverSlayer, post: 5964161, member: 91812"] Okay, after looking at some of the responses what keeps coming up is "if you use the ability to heal in combat". Well if using it to heal in combat is not good then let's look at the damage aspect. Well creatures are allowed a save and undead have nice Will saves so they have good chance of making their Will save for half damage, especially at high levels. Here's a few feats for ya: Disciple of the Sun - Spend an extra turn attempt to destroy undead instead of turning them Divine Metamagic - Spend turn/rebuke attempts to enhance spells with a metamagic feat Divine Spell Power - Spend turn/rebuke attempts to increase your caster level Glorious Weapons - Allies’ weapons gain an alignment for overcoming DR Domain Spontaneity - Spend turn/rebuke attempt to spontaneously cast a domain spell Elemental Smiting - Spend turn/rebuke attempt to smite an elemental Elemental Healing - Spend turn/rebuke attempt to heal nearby elementals Profane Boost - Nearby inflict spells are maximized for 1 round Sacred Boost - Nearby cure spells are maximized for 1 round There were also PrC's that allowed you to do other things with Turn Undead such as Turn fiends. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Is the cleric's "Channeling" ability a mistake?
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