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General Tabletop Discussion
*Pathfinder & Starfinder
Is the D&D brand name really that important?
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<blockquote data-quote="hanez" data-source="post: 5781697" data-attributes="member: 82160"><p>I love every version of Risk, Risk 2210 is amazing, a version of risk that with more options, more balanced and more custimized. Even LOTR Risk is cool with the different twists in a fantasy world. Same goes with Diablo, and all the versions of MarioKart and Zelda.</p><p></p><p>The reason why I like these games and there sequels is cause they are variations on the same theme. I know that the "risk" brand implies certain things. And while Axis and Allies might be better tactically, and more realistic, I know the Risk brand implies things that are not compatible with the Axis and Allies brand, and I can be reasonably confident that I wont get Axis and Allies when I buy a risk variant. Sure I may like one a lil less then the other, but they're all so similar that if I love one, Ill probably like or love the sequel.</p><p></p><p>So it was with D&D. Until someone decided to change it sooo much that it no longer felt like D&D. Sure, they told me it really was D&D, and they even said it didn't matter because they owned the brand and could call it D&D if they wanted. But after a while, it became apparent even to the designers that they had changed too much and they needed to fix the problem they created. (<a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120109" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (Charting the Course for D&D)</a>)</p></blockquote><p></p>
[QUOTE="hanez, post: 5781697, member: 82160"] I love every version of Risk, Risk 2210 is amazing, a version of risk that with more options, more balanced and more custimized. Even LOTR Risk is cool with the different twists in a fantasy world. Same goes with Diablo, and all the versions of MarioKart and Zelda. The reason why I like these games and there sequels is cause they are variations on the same theme. I know that the "risk" brand implies certain things. And while Axis and Allies might be better tactically, and more realistic, I know the Risk brand implies things that are not compatible with the Axis and Allies brand, and I can be reasonably confident that I wont get Axis and Allies when I buy a risk variant. Sure I may like one a lil less then the other, but they're all so similar that if I love one, Ill probably like or love the sequel. So it was with D&D. Until someone decided to change it sooo much that it no longer felt like D&D. Sure, they told me it really was D&D, and they even said it didn't matter because they owned the brand and could call it D&D if they wanted. But after a while, it became apparent even to the designers that they had changed too much and they needed to fix the problem they created. ([URL="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120109"]Dungeons & Dragons Roleplaying Game Official Home Page - Article (Charting the Course for D&D)[/URL]) [/QUOTE]
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Community
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Is the D&D brand name really that important?
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