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Is the d20 market completely saturated?
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<blockquote data-quote="Kerrick" data-source="post: 832348" data-attributes="member: 4722"><p>I was just thinking last night about this very subject, and I was thinking about posting a semi-rant/gentle persuasive argument to the publishers out there to become more innovative. But I figured it wouldn't really have any effect, so I ditched the idea. Still, I agree with you guys. There are far too many books dealing with the same old subjects: class books, ecology of the (insert monster name) books, PrCs (badly done ones, at least) etc. </p><p> I rather disagree that there are too many spellbooks out there. You can NEVER have too many spells <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Yes, I agree that we need more "utility" spells - you can have only so many ways to skin a monster alive, drain its life force, and steal its gold, and that's something a lot of people seem to forget. </p><p> What we need, along with originality, is <em>quality</em> and the willingness of publishers and designers to admit when a subject has been done to the point where it can't be done any better. Once people start to realize that fighters, wizards, and druids have been done to death (I mean really - how many .alt rangers can we come up with?), they'll move on to bigger and better things, or they'll drop out of the market when they can't think of anything else. And yeah, a lot of them seek to make a quick buck by regurgitating yet another class book - it was a good first book back in the day (along with PrC books), but it doesn't work anymore, unfortunately, because everyone else has already done the same thing - yes, even us; we took a class that hadn't been done before, though (the assassin) and did it up right. And then we moved on to other things. </p><p> To answer the original question: is there room for more innovation? Definitely. There are no limits to the imagination, and with this many people working on this many things, we should be having innovation out the yin-yang. Ralts and I discussed this the other night, and we think that the problem is that people are afraid to take a chance - they don't want to put out something they think is really cool, that could add immensely to the game, and then have it sell like crap, or worse, get bad reviews. So they stick with the safe topics - class books, monster books, PrCs. If and when more publishers and designers are willing to take that step and go that little bit further, produce stuff that might seem a little off-the wall but is really a good idea, then we might be seeing an upswing in the market. </p><p> Someone asked if we thought 3.5 might bring a spate of new material to the market. I think it might; with the changes to rules, it might open up new avenues for development and inspire new ideas. It may even cut down on the .alt class books (heavens forfend!) as the new edition brings the classes more in line with what people have been envisioning and clamoring for.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 832348, member: 4722"] I was just thinking last night about this very subject, and I was thinking about posting a semi-rant/gentle persuasive argument to the publishers out there to become more innovative. But I figured it wouldn't really have any effect, so I ditched the idea. Still, I agree with you guys. There are far too many books dealing with the same old subjects: class books, ecology of the (insert monster name) books, PrCs (badly done ones, at least) etc. I rather disagree that there are too many spellbooks out there. You can NEVER have too many spells :). Yes, I agree that we need more "utility" spells - you can have only so many ways to skin a monster alive, drain its life force, and steal its gold, and that's something a lot of people seem to forget. What we need, along with originality, is [i]quality[/i] and the willingness of publishers and designers to admit when a subject has been done to the point where it can't be done any better. Once people start to realize that fighters, wizards, and druids have been done to death (I mean really - how many .alt rangers can we come up with?), they'll move on to bigger and better things, or they'll drop out of the market when they can't think of anything else. And yeah, a lot of them seek to make a quick buck by regurgitating yet another class book - it was a good first book back in the day (along with PrC books), but it doesn't work anymore, unfortunately, because everyone else has already done the same thing - yes, even us; we took a class that hadn't been done before, though (the assassin) and did it up right. And then we moved on to other things. To answer the original question: is there room for more innovation? Definitely. There are no limits to the imagination, and with this many people working on this many things, we should be having innovation out the yin-yang. Ralts and I discussed this the other night, and we think that the problem is that people are afraid to take a chance - they don't want to put out something they think is really cool, that could add immensely to the game, and then have it sell like crap, or worse, get bad reviews. So they stick with the safe topics - class books, monster books, PrCs. If and when more publishers and designers are willing to take that step and go that little bit further, produce stuff that might seem a little off-the wall but is really a good idea, then we might be seeing an upswing in the market. Someone asked if we thought 3.5 might bring a spate of new material to the market. I think it might; with the changes to rules, it might open up new avenues for development and inspire new ideas. It may even cut down on the .alt class books (heavens forfend!) as the new edition brings the classes more in line with what people have been envisioning and clamoring for. [/QUOTE]
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