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*Dungeons & Dragons
Is the d20 sacred?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6083060" data-attributes="member: 32740"><p>3E and the d20 system which intentionally moved everything it could to d20 rolls instead of various other dice. The intent was to make it easy to learn the system by not having to know that this ability is a d10 roll, that one is d%, this one is roll high, that one is roll low. Just roll d20 for anything you try to do and high result is always better than low.</p><p></p><p>It does make it easier to learn how to play when you have all these different dice in front of you for the first time. I have personally known people who really did have problems learning what dice to use and how under earlier systems. However, it was really no more difficult than learning that the square orange peg doesn't go in the blue round hole. While it has mechanical advantages for game design the downside of using the d20 for everything is that it eliminates variety from the game. Doing anything becomes too much like doing anything else and that can seem quite boring.</p><p></p><p>From a design standpoint it also discounts the idea that not everything SHOULD use the same dice because you don't need or necessarily want the same range of possibilities applying to EVERYTHING. Sometimes you may actually want the finer degree of adjustments that come with % rolls. Sometimes you don't need more than 1-10 and one or two adjustments. Not everything needs to be a d20 roll that is then modified all to hell.</p><p></p><p>The irony is that they eliminated a lot of use of all these different dice from the game to make it simpler - but then built into the game the notion of "system mastery" where learning the fiddley details of the game was supposed to be a lot of the fun.</p><p></p><p>MHO</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6083060, member: 32740"] 3E and the d20 system which intentionally moved everything it could to d20 rolls instead of various other dice. The intent was to make it easy to learn the system by not having to know that this ability is a d10 roll, that one is d%, this one is roll high, that one is roll low. Just roll d20 for anything you try to do and high result is always better than low. It does make it easier to learn how to play when you have all these different dice in front of you for the first time. I have personally known people who really did have problems learning what dice to use and how under earlier systems. However, it was really no more difficult than learning that the square orange peg doesn't go in the blue round hole. While it has mechanical advantages for game design the downside of using the d20 for everything is that it eliminates variety from the game. Doing anything becomes too much like doing anything else and that can seem quite boring. From a design standpoint it also discounts the idea that not everything SHOULD use the same dice because you don't need or necessarily want the same range of possibilities applying to EVERYTHING. Sometimes you may actually want the finer degree of adjustments that come with % rolls. Sometimes you don't need more than 1-10 and one or two adjustments. Not everything needs to be a d20 roll that is then modified all to hell. The irony is that they eliminated a lot of use of all these different dice from the game to make it simpler - but then built into the game the notion of "system mastery" where learning the fiddley details of the game was supposed to be a lot of the fun. MHO [/QUOTE]
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