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General Tabletop Discussion
*Dungeons & Dragons
Is the Default Playstyle of 5E "Monty Haul?"
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<blockquote data-quote="dave2008" data-source="post: 8822221" data-attributes="member: 83242"><p>Absolutely! The default encounter guidelines are set on the easy side, but you are given everything you need to ramp it up. Also, if you are giving out magic items you should up monsters too (wish the DMG made that more clear). More importantly...</p><p></p><p>...I suggest you look at 5e differently. Clearly the encounter guidelines are not meant for you and your group. Ignore them and just make fun encounters and don't worry about the "level" of the fight. That is what I do and it is not only more enjoyable for me to DM, it is more fun (and potentially dangerous) for the PCs.</p><p></p><p>I don't really give out +items so if I do it feels like a big deal. It is also not uncommon for my group to face things they can't simply destroy. Fleeing and avoidance are fairly common tactics in my 5e game.</p><p></p><p>Wow, I feel like I'm a killer DM and I don't try to take as much as half there HP in a routine fight, maybe 25% max. However, a challenging fight might take 75%+ of their HP</p><p></p><p>That is not my experience. My players typically have to investigate and strategize to finish off a big foe. I mean there is a reason PCs go to lvl 20 and monsters go to CR 30.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8822221, member: 83242"] Absolutely! The default encounter guidelines are set on the easy side, but you are given everything you need to ramp it up. Also, if you are giving out magic items you should up monsters too (wish the DMG made that more clear). More importantly... ...I suggest you look at 5e differently. Clearly the encounter guidelines are not meant for you and your group. Ignore them and just make fun encounters and don't worry about the "level" of the fight. That is what I do and it is not only more enjoyable for me to DM, it is more fun (and potentially dangerous) for the PCs. I don't really give out +items so if I do it feels like a big deal. It is also not uncommon for my group to face things they can't simply destroy. Fleeing and avoidance are fairly common tactics in my 5e game. Wow, I feel like I'm a killer DM and I don't try to take as much as half there HP in a routine fight, maybe 25% max. However, a challenging fight might take 75%+ of their HP That is not my experience. My players typically have to investigate and strategize to finish off a big foe. I mean there is a reason PCs go to lvl 20 and monsters go to CR 30. [/QUOTE]
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Is the Default Playstyle of 5E "Monty Haul?"
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