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Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Default Playstyle of 5E "Monty Haul?"
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<blockquote data-quote="Blue" data-source="post: 8822466" data-attributes="member: 20564"><p>If you know what a 7th level party is supposed to function like, then you know your 3rd level party isn't your average 3rd level party.</p><p></p><p>So, let's look where it might be outside designer norms.</p><ul> <li data-xf-list-type="ul">Is it rolled ability scores that all mysteriously are quite good?</li> <li data-xf-list-type="ul">Looking at Xanathar's (pg 135), that 3rd level party should have a total of a single uncommon item among them, while the 7th should have each.</li> <li data-xf-list-type="ul">Does the party encounter fewer than 5-8 combats a day on average? Sometimes more and sometimes less is expected. (And yes, in this particular case I'm not just concerned with deadliness which can be done with fewer, tougher encounters, but with resource attrition which is designed around the higher number of encounters and total number of actions.)</li> <li data-xf-list-type="ul">Are there in place any variants or house rules like flanking?</li> </ul><p>If one or more of these is "Yes", then at least part of the answer is "The game is being run outside designer guidelines so don't try to follow them".</p><p></p><p>Remember that D&D is designed around attrition. One deadly+ encounter a day is <em>designed</em> to be pretty easy. Seven medium and hard encounters a day is designed to be taxing. Who cares if someone goes down 50% of their HPs in a routine fight? D&D isn't designed around single fights, it's designed around the dungeon crawl -- it's designed that the party finds themselves with less and less left and then three more combats hit them and things are rather tough.</p><p></p><p>The problem is that doesn't fit all playstyles. But it's still the design point to compare.</p></blockquote><p></p>
[QUOTE="Blue, post: 8822466, member: 20564"] If you know what a 7th level party is supposed to function like, then you know your 3rd level party isn't your average 3rd level party. So, let's look where it might be outside designer norms. [LIST] [*]Is it rolled ability scores that all mysteriously are quite good? [*]Looking at Xanathar's (pg 135), that 3rd level party should have a total of a single uncommon item among them, while the 7th should have each. [*]Does the party encounter fewer than 5-8 combats a day on average? Sometimes more and sometimes less is expected. (And yes, in this particular case I'm not just concerned with deadliness which can be done with fewer, tougher encounters, but with resource attrition which is designed around the higher number of encounters and total number of actions.) [*]Are there in place any variants or house rules like flanking? [/LIST] If one or more of these is "Yes", then at least part of the answer is "The game is being run outside designer guidelines so don't try to follow them". Remember that D&D is designed around attrition. One deadly+ encounter a day is [I]designed[/I] to be pretty easy. Seven medium and hard encounters a day is designed to be taxing. Who cares if someone goes down 50% of their HPs in a routine fight? D&D isn't designed around single fights, it's designed around the dungeon crawl -- it's designed that the party finds themselves with less and less left and then three more combats hit them and things are rather tough. The problem is that doesn't fit all playstyles. But it's still the design point to compare. [/QUOTE]
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Is the Default Playstyle of 5E "Monty Haul?"
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