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General Tabletop Discussion
*Dungeons & Dragons
Is the Default Playstyle of 5E "Monty Haul?"
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<blockquote data-quote="CleverNickName" data-source="post: 8822486" data-attributes="member: 50987"><p><h3>Is the Default Playstyle of 5E "Monty Haul?"</h3><p>Maybe. It's all a matter of perspective, I guess.</p><p></p><p>For those of us who grew up playing B/X or BECM, with those save-or-die rules, no multiclassing, and no for-sale magic item shops, the 5th Edition of D&D can feel a lot like Monty Haul. First-level characters are a great deal more powerful than they were in B/X, and they only get stronger. Everyone can heal themselves anytime they want, for free, no magic required. Healing potions are sold right off the shelf at the grocery store next to the "iron rations," and everything else can be found and purchased behind the scenes with a few weeks of downtime.</p><p></p><p>But if you started paying D&D with the 3rd Edition rules, you might think 5th Edition feels a little too meager. Bonuses no longer stack, ability scores are capped, many spells got nerfed considerably, the number of save throws has doubled, and so forth. Characters in 5E might feel less nuanced and distinctive now. Multiclassing is there, sure, but it's not as "good" as it used to be. Buying magic items can now take weeks--if your DM even allows it in the first place--and costs an absolute fortune.</p><p></p><p>And if you've only ever played 5E, the "default playstyle" from your point of view is going to be whatever you (or your DM) has decided it should be. 5E is incredibly flexible, especially if you elect to use any of the optional rules in the DMG, and it can feel as easy or gritty, as modern or antiquated, as you want it to.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8822486, member: 50987"] [HEADING=2]Is the Default Playstyle of 5E "Monty Haul?"[/HEADING] Maybe. It's all a matter of perspective, I guess. For those of us who grew up playing B/X or BECM, with those save-or-die rules, no multiclassing, and no for-sale magic item shops, the 5th Edition of D&D can feel a lot like Monty Haul. First-level characters are a great deal more powerful than they were in B/X, and they only get stronger. Everyone can heal themselves anytime they want, for free, no magic required. Healing potions are sold right off the shelf at the grocery store next to the "iron rations," and everything else can be found and purchased behind the scenes with a few weeks of downtime. But if you started paying D&D with the 3rd Edition rules, you might think 5th Edition feels a little too meager. Bonuses no longer stack, ability scores are capped, many spells got nerfed considerably, the number of save throws has doubled, and so forth. Characters in 5E might feel less nuanced and distinctive now. Multiclassing is there, sure, but it's not as "good" as it used to be. Buying magic items can now take weeks--if your DM even allows it in the first place--and costs an absolute fortune. And if you've only ever played 5E, the "default playstyle" from your point of view is going to be whatever you (or your DM) has decided it should be. 5E is incredibly flexible, especially if you elect to use any of the optional rules in the DMG, and it can feel as easy or gritty, as modern or antiquated, as you want it to. [/QUOTE]
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Is the Default Playstyle of 5E "Monty Haul?"
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