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General Tabletop Discussion
*Dungeons & Dragons
Is the Default Playstyle of 5E "Monty Haul?"
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<blockquote data-quote="Retreater" data-source="post: 8822760" data-attributes="member: 42040"><p>They lock the doors - and hope they don't have blasters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>But basically there aren't enough monsters in the dungeon to suitably press an attack. Or the characters block the doorway into the room and the creatures get stuck trying to fight a tank one-on-one who they rarely hit and can scarcely damage. It's boring for the players in the back rank and not especially dynamic or fun for the front rank. </p><p></p><p>I do. I throw encounters that can be ridiculous by nearly any metric at this party. </p><p>Just for the fun of it, I ran a sample combat using their characters and typical strategies. At 6th level, I was able to defeat a marilith. Granted, I used nearly every resource and did (barely) have a single PC death. But we're talking about a marilith against a 6th level party.</p><p></p><p>I've tried it twice as a player - once as a wizard and again as a druid. It was punishing in a way that didn't make the game more fun or exciting. It limited my options to cantrips. Having one or two Magic Missile spells a week isn't fun for me. </p><p>Do you also limit a rogue's Sneak Attack to once per combat? Her bonus Cunning Action to once a week? </p><p>My issue isn't that the group gets too many spells or powers. It's that they rarely miss attacks, are rarely hit by enemies, and the enemies do too little damage to threaten their massive pools of hit points. </p><p></p><p>The solution I'd have is to completely recalibrate the attack bonuses of all monsters and the damage output. Also changing resistances and immunities to have weight in the game. And adjusting saving throw bonuses and AC for the creatures. And to make spells like Hold Person worth taking (like it would average to be more than one round being held, or at least to give some sort of Slowed Condition after the first successful save). </p><p></p><p>As it is, I'm not sure how playable 5e is after Tier 1.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8822760, member: 42040"] They lock the doors - and hope they don't have blasters. ;) But basically there aren't enough monsters in the dungeon to suitably press an attack. Or the characters block the doorway into the room and the creatures get stuck trying to fight a tank one-on-one who they rarely hit and can scarcely damage. It's boring for the players in the back rank and not especially dynamic or fun for the front rank. I do. I throw encounters that can be ridiculous by nearly any metric at this party. Just for the fun of it, I ran a sample combat using their characters and typical strategies. At 6th level, I was able to defeat a marilith. Granted, I used nearly every resource and did (barely) have a single PC death. But we're talking about a marilith against a 6th level party. I've tried it twice as a player - once as a wizard and again as a druid. It was punishing in a way that didn't make the game more fun or exciting. It limited my options to cantrips. Having one or two Magic Missile spells a week isn't fun for me. Do you also limit a rogue's Sneak Attack to once per combat? Her bonus Cunning Action to once a week? My issue isn't that the group gets too many spells or powers. It's that they rarely miss attacks, are rarely hit by enemies, and the enemies do too little damage to threaten their massive pools of hit points. The solution I'd have is to completely recalibrate the attack bonuses of all monsters and the damage output. Also changing resistances and immunities to have weight in the game. And adjusting saving throw bonuses and AC for the creatures. And to make spells like Hold Person worth taking (like it would average to be more than one round being held, or at least to give some sort of Slowed Condition after the first successful save). As it is, I'm not sure how playable 5e is after Tier 1. [/QUOTE]
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Is the Default Playstyle of 5E "Monty Haul?"
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