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General Tabletop Discussion
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Is the Default Playstyle of 5E "Monty Haul?"
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<blockquote data-quote="Quickleaf" data-source="post: 8822977" data-attributes="member: 20323"><p>Default 5e is definitely "easy mode", but when I was DMing for a group of very experienced players – many of whom were GMs in their own right – I was able to challenge them even while handing out substantial (and homebrew) treasure, even the <em>Hand of Vecna</em>. A few highlights...</p><ul> <li data-xf-list-type="ul">I pitted the 5th level party against an eidolon (which does terrifying damage at that level) in an "escape the Indiana Jones-style temple" scenario, which nearly killed two of them.</li> <li data-xf-list-type="ul">I (modified) <em>finger of death</em>'ed a 9th level PC, who came back as a souped-up zombie attacking his allies.</li> <li data-xf-list-type="ul">I terrorized the 10th level party with a well-timed well-executed goblin ambush. It was so intense, they opted to explore tunnels with "ghoul track and sign" instead of facing the goblins again.</li> <li data-xf-list-type="ul">I had the 11th level party retreat from a pitched 3-way battle between Red Wizards, frost giants, and yuan-ti, retreating into a tomb. Of course, the Red Wizards tricked them into the false entrance, and attempted a <em>delayed blast fireball + wall of force </em>combo. The PCs narrowly escaped the trap, but definitely it was a stalemate and they were hurting.</li> <li data-xf-list-type="ul">I had a skeleton push a 12th level PC to their death in a lava pit.</li> </ul><p>There's definitely a paradigm shift and it does take some effort from the GM – though IME it shouldn't be <em>exhaustive </em>effort – to get a challenging older school feel to a 5e game. But it's absolutely possible and rewarding. I've done it.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8822977, member: 20323"] Default 5e is definitely "easy mode", but when I was DMing for a group of very experienced players – many of whom were GMs in their own right – I was able to challenge them even while handing out substantial (and homebrew) treasure, even the [I]Hand of Vecna[/I]. A few highlights... [LIST] [*]I pitted the 5th level party against an eidolon (which does terrifying damage at that level) in an "escape the Indiana Jones-style temple" scenario, which nearly killed two of them. [*]I (modified) [I]finger of death[/I]'ed a 9th level PC, who came back as a souped-up zombie attacking his allies. [*]I terrorized the 10th level party with a well-timed well-executed goblin ambush. It was so intense, they opted to explore tunnels with "ghoul track and sign" instead of facing the goblins again. [*]I had the 11th level party retreat from a pitched 3-way battle between Red Wizards, frost giants, and yuan-ti, retreating into a tomb. Of course, the Red Wizards tricked them into the false entrance, and attempted a [I]delayed blast fireball + wall of force [/I]combo. The PCs narrowly escaped the trap, but definitely it was a stalemate and they were hurting. [*]I had a skeleton push a 12th level PC to their death in a lava pit. [/LIST] There's definitely a paradigm shift and it does take some effort from the GM – though IME it shouldn't be [I]exhaustive [/I]effort – to get a challenging older school feel to a 5e game. But it's absolutely possible and rewarding. I've done it. [/QUOTE]
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