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General Tabletop Discussion
*Dungeons & Dragons
Is the Default Playstyle of 5E "Monty Haul?"
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<blockquote data-quote="Oofta" data-source="post: 8823527" data-attributes="member: 6801845"><p>If I think a party may need to run (or if I think it could be fun for the NPCs to run) I'll try to set up some option(s) for them to do so. Maybe there's a portcullis that can be lowered, a door that can be closed and blocked, a cliff that can be jumped off. PCs can throw down marbles or caltrops, a spell like grease, web or even a simple ray of frost cantrip slows down the enemy. I know some people also have a house rule that I'd call "Run Away!" where basically you just declare combat over and the PCs try to vamoose. </p><p></p><p>But it's never been particularly easy to break off from combat in D&D in any edition without some way of separating yourself from the enemy or slowing them down.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8823527, member: 6801845"] If I think a party may need to run (or if I think it could be fun for the NPCs to run) I'll try to set up some option(s) for them to do so. Maybe there's a portcullis that can be lowered, a door that can be closed and blocked, a cliff that can be jumped off. PCs can throw down marbles or caltrops, a spell like grease, web or even a simple ray of frost cantrip slows down the enemy. I know some people also have a house rule that I'd call "Run Away!" where basically you just declare combat over and the PCs try to vamoose. But it's never been particularly easy to break off from combat in D&D in any edition without some way of separating yourself from the enemy or slowing them down. [/QUOTE]
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Is the Default Playstyle of 5E "Monty Haul?"
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