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General Tabletop Discussion
*Dungeons & Dragons
Is the Default Playstyle of 5E "Monty Haul?"
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<blockquote data-quote="tetrasodium" data-source="post: 8823602" data-attributes="member: 93670"><p>[spoiler="The night is dark & full of terrors"]</p><ul> <li data-xf-list-type="ul">As someone mentioned earlier in <a href="https://www.enworld.org/threads/is-the-default-playstyle-of-5e-monty-haul.693048/post-8822240" target="_blank">post 23</a> of this very thread, 5e awards quite a bit less in the way of magical items than old school second & third did. Yet despite that 5e manages to run into the downsides <a href="https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8243611" target="_blank">once described of both</a> too little treasure as well as monty haul excess of treasure because BA collapses if higher CR monsters were made assuming improved gear Proficiency bonuses & class abilities.</li> <li data-xf-list-type="ul">Instead of having appropriately leveled encounters require more of an expanding pool of resources as characters advance the system is tuned to just require an excess of pointless fights so the monsters thrown at higher level parties could be used against any level party</li> <li data-xf-list-type="ul">After BA leaves GM's with a razor thin margin of expectations the PCs are going to blow past a newer GM is left without the somewhat self correcting benefit of magic item churn & body slot <a href="https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363" target="_blank">bonus type conflict</a>s if they give out too much of the zero magic items they are expected to give the newer GM with lower level players is expected to just handle it <em>somehow</em>, possibly with dynamite or learning how from past editions & other games.</li> <li data-xf-list-type="ul">Since the low level GM is expected to give out zero magic items it doesn't matter that the magic item rules for buying & selling, crafting, rarity, & when attunement is applied or not <a href="https://youtu.be/aO4kLG3Rovw?t=455" target="_blank">is an inconsistent trainwreck</a> of trial & error when a gm with higher level PCs needs to start awarding these things to meet the player expectations of a game called d&d to avoid player "frustration" "cynicism" "snide remarks" or the need to suddenly learn without help from the system or dm tools/guidance to avoid somehow doing what was once described as "<a href="https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8243611" target="_blank">possible but only a DM of extraordinary skill can overcome the drawbacks he has created</a>".</li> <li data-xf-list-type="ul">The fights with lower level players & higher CR monsters themselves need to be a thing that the low level party can easily recover from so they can take on yet another CR sixteen monster at small level 6 party as suggested appropriate <a href="https://www.enworld.org/threads/is-the-default-playstyle-of-5e-monty-haul.693048/post-8822769" target="_blank">earlier</a>. The fact that a larger or higher level party can do the same while they nova their way though wave after wave of monsters tuned for low level parties is just a problem the GM will need to solve most every adventuring day for the greatness that is BA.</li> <li data-xf-list-type="ul">Purpose built <a href="https://www.enworld.org/threads/the-focus-fire-problem.690498/post-8721960" target="_blank">tools once created</a> to keep solo monsters & bbeg types from being annihilated with trivializing SoD/SoS spells & focus fire like SR & DR needed to be sacrificed at the altar of BA so those weighty solo & epic monsters could be used for a small party of low level adventures taking a bunch of rests rather than a renamed level appropriate monster or something.</li> <li data-xf-list-type="ul">Healing word & other <a href="https://www.enworld.org/threads/does-%E2%80%9Cwhack-a-mole%E2%80%9D-healing-really-happen-in-games.677252/page-3" target="_blank">rampant forms of whack-a-mole healing</a> backed by the death save absorb shield that would get hotfixed as a bug in a phat-lewtz focused MMO like Wow or even everquest needs to be there so a low level party can take on monsters they have no business being near & the gm of a higher level party will just need to figure something out within the social contract that deems there to be a line too far when it comes to killer GM'ing & execution of PCs</li> <li data-xf-list-type="ul">The GM gets blamed for yet another doom clock in a string of <a href="https://en.wikipedia.org/wiki/Half-Minute_Hero" target="_blank">half minute hero</a> inspired adventures in order to fit all of the <a href="https://www.reddit.com/r/dndnext/comments/ov8cqh/the_war_of_attrition_how_wotc_thought_wed_play_vs/" target="_blank">required encounters</a> the <a href="https://www.sageadvice.eu/was-the-game-balanced-around-that-6-8-medium-encounters/" target="_blank">PCs were "<strong><em>mapped"</em></strong> to</a> in a single adventuring day. That's pretty expected given that the resus need to be near guaranteed for the group of many levels ago & tools that made weighty monsters with brass balls on the battlemat had to get axed</li> <li data-xf-list-type="ul">Low level PCs need to try a bajillion times to whittle down higher CR monsters they have no business fighting so a GM wanting to mitigate some of those problems above by limiting cantrips can't do so without creating a cascade of problems caused by concessions to the altar of BA that need fixing. A good example of this kind of thing is the lolworthy problems caused by thetwilight cleric's inability to unwind other problems adorning the altar of BA while trying to fix the one where players lacked the ability to do enough healing for them to shift from whackamole to attrition based</li> <li data-xf-list-type="ul">Since different classes are pegged to differing resource pool expenditures & recovery types with different virtually guaranteed rests the obvious solution to some of the above where the galaxy brained GM decides to "just use tougher monsters" ultimately creates all sorts of interclass PC contribution problems the GM is left to handle <em>somehow</em>. in a one by one endless series of oneoff fixes.</li> </ul><p>[/spoiler]</p><p>I'm sure that I missed at least a couple. Given Melisandre's questionable humanity & the value of BA it seemed fitting to quote the faith of R'hllor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8823602, member: 93670"] [spoiler="The night is dark & full of terrors"] [LIST] [*]As someone mentioned earlier in [URL='https://www.enworld.org/threads/is-the-default-playstyle-of-5e-monty-haul.693048/post-8822240']post 23[/URL] of this very thread, 5e awards quite a bit less in the way of magical items than old school second & third did. Yet despite that 5e manages to run into the downsides [URL='https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8243611']once described of both[/URL] too little treasure as well as monty haul excess of treasure because BA collapses if higher CR monsters were made assuming improved gear Proficiency bonuses & class abilities. [*]Instead of having appropriately leveled encounters require more of an expanding pool of resources as characters advance the system is tuned to just require an excess of pointless fights so the monsters thrown at higher level parties could be used against any level party [*]After BA leaves GM's with a razor thin margin of expectations the PCs are going to blow past a newer GM is left without the somewhat self correcting benefit of magic item churn & body slot [URL='https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363']bonus type conflict[/URL]s if they give out too much of the zero magic items they are expected to give the newer GM with lower level players is expected to just handle it [I]somehow[/I], possibly with dynamite or learning how from past editions & other games. [*]Since the low level GM is expected to give out zero magic items it doesn't matter that the magic item rules for buying & selling, crafting, rarity, & when attunement is applied or not [URL='https://youtu.be/aO4kLG3Rovw?t=455']is an inconsistent trainwreck[/URL] of trial & error when a gm with higher level PCs needs to start awarding these things to meet the player expectations of a game called d&d to avoid player "frustration" "cynicism" "snide remarks" or the need to suddenly learn without help from the system or dm tools/guidance to avoid somehow doing what was once described as "[URL='https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8243611']possible but only a DM of extraordinary skill can overcome the drawbacks he has created[/URL]". [*]The fights with lower level players & higher CR monsters themselves need to be a thing that the low level party can easily recover from so they can take on yet another CR sixteen monster at small level 6 party as suggested appropriate [URL='https://www.enworld.org/threads/is-the-default-playstyle-of-5e-monty-haul.693048/post-8822769']earlier[/URL]. The fact that a larger or higher level party can do the same while they nova their way though wave after wave of monsters tuned for low level parties is just a problem the GM will need to solve most every adventuring day for the greatness that is BA. [*]Purpose built [URL='https://www.enworld.org/threads/the-focus-fire-problem.690498/post-8721960']tools once created[/URL] to keep solo monsters & bbeg types from being annihilated with trivializing SoD/SoS spells & focus fire like SR & DR needed to be sacrificed at the altar of BA so those weighty solo & epic monsters could be used for a small party of low level adventures taking a bunch of rests rather than a renamed level appropriate monster or something. [*]Healing word & other [URL='https://www.enworld.org/threads/does-%E2%80%9Cwhack-a-mole%E2%80%9D-healing-really-happen-in-games.677252/page-3']rampant forms of whack-a-mole healing[/URL] backed by the death save absorb shield that would get hotfixed as a bug in a phat-lewtz focused MMO like Wow or even everquest needs to be there so a low level party can take on monsters they have no business being near & the gm of a higher level party will just need to figure something out within the social contract that deems there to be a line too far when it comes to killer GM'ing & execution of PCs [*]The GM gets blamed for yet another doom clock in a string of [URL='https://en.wikipedia.org/wiki/Half-Minute_Hero']half minute hero[/URL] inspired adventures in order to fit all of the [URL='https://www.reddit.com/r/dndnext/comments/ov8cqh/the_war_of_attrition_how_wotc_thought_wed_play_vs/']required encounters[/URL] the [URL='https://www.sageadvice.eu/was-the-game-balanced-around-that-6-8-medium-encounters/']PCs were "[B][I]mapped"[/I][/B] to[/URL] in a single adventuring day. That's pretty expected given that the resus need to be near guaranteed for the group of many levels ago & tools that made weighty monsters with brass balls on the battlemat had to get axed [*]Low level PCs need to try a bajillion times to whittle down higher CR monsters they have no business fighting so a GM wanting to mitigate some of those problems above by limiting cantrips can't do so without creating a cascade of problems caused by concessions to the altar of BA that need fixing. A good example of this kind of thing is the lolworthy problems caused by thetwilight cleric's inability to unwind other problems adorning the altar of BA while trying to fix the one where players lacked the ability to do enough healing for them to shift from whackamole to attrition based [*]Since different classes are pegged to differing resource pool expenditures & recovery types with different virtually guaranteed rests the obvious solution to some of the above where the galaxy brained GM decides to "just use tougher monsters" ultimately creates all sorts of interclass PC contribution problems the GM is left to handle [I]somehow[/I]. in a one by one endless series of oneoff fixes. [/LIST] [/spoiler] I'm sure that I missed at least a couple. Given Melisandre's questionable humanity & the value of BA it seemed fitting to quote the faith of R'hllor. :D [/QUOTE]
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