Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Default Playstyle of 5E "Monty Haul?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8823940" data-attributes="member: 2629"><p>When I see questions like this, it often turns out that the problem isn't what the original poster thinks it is. What is a victory for your PCs? What is a loss? I think <em>those</em> are the questions you need to readdress in order to get the quality of game you seek. It isn't that Monty Haul is a problem - it is that you're not experiencing a broad enough diversity in games.</p><p></p><p>A lot - almost all it seems - of DMs seem to think every battle needs to be a life and death struggle that the PCs barely win. They think that PCs being effective and having magic items means the game has to be boring. This is a sign that the DM needs to look at those two questions I asked and start coming up with new answers.</p><p></p><p>Even when survivial of all PCs is a certainty, the DM can challenge the PCs by providing them goals other than survival. Save someone. Stop someone from escaping. Activate the MacGuffin in time. Stop the enemy from activiating the MacGuffin. Solve the puzzle. Figure out the secret information. Figure out why the two sides in the room are fighting and what to do about it. Escape the slowly activating trap/hazzard while enemies (who are also escaping) try to sabotage you. </p><p></p><p>In the end, your PCs are the heroes of the story. They're supposed to keep like heroes that can do amazing things. It should not be a problem if they're powerful - because we eat up stories about powerful heroes, right? Marvel movies seem to think we do.</p><p></p><p>All that being said, here are some ideas to make items feel more special (which can contribute to them feeling more appreciated and earned):</p><p></p><p>1.) Homebrew items. Half of the magic items I hand out do not originate in WotC books. Those homebrew are the most appreciated items, usually, because they're iconic to the PC.</p><p>2.) Intelligent items. A little intelligence on an otherwise plain magic item can be very intriguing for players, but only if the DM remembers it is there.</p><p>3.) Quest items. The item is broken and needs to be fixed, or to activate it you need to bring it somewhere ... these feel more earned as well.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8823940, member: 2629"] When I see questions like this, it often turns out that the problem isn't what the original poster thinks it is. What is a victory for your PCs? What is a loss? I think [I]those[/I] are the questions you need to readdress in order to get the quality of game you seek. It isn't that Monty Haul is a problem - it is that you're not experiencing a broad enough diversity in games. A lot - almost all it seems - of DMs seem to think every battle needs to be a life and death struggle that the PCs barely win. They think that PCs being effective and having magic items means the game has to be boring. This is a sign that the DM needs to look at those two questions I asked and start coming up with new answers. Even when survivial of all PCs is a certainty, the DM can challenge the PCs by providing them goals other than survival. Save someone. Stop someone from escaping. Activate the MacGuffin in time. Stop the enemy from activiating the MacGuffin. Solve the puzzle. Figure out the secret information. Figure out why the two sides in the room are fighting and what to do about it. Escape the slowly activating trap/hazzard while enemies (who are also escaping) try to sabotage you. In the end, your PCs are the heroes of the story. They're supposed to keep like heroes that can do amazing things. It should not be a problem if they're powerful - because we eat up stories about powerful heroes, right? Marvel movies seem to think we do. All that being said, here are some ideas to make items feel more special (which can contribute to them feeling more appreciated and earned): 1.) Homebrew items. Half of the magic items I hand out do not originate in WotC books. Those homebrew are the most appreciated items, usually, because they're iconic to the PC. 2.) Intelligent items. A little intelligence on an otherwise plain magic item can be very intriguing for players, but only if the DM remembers it is there. 3.) Quest items. The item is broken and needs to be fixed, or to activate it you need to bring it somewhere ... these feel more earned as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Default Playstyle of 5E "Monty Haul?"
Top