Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the DM always right?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BobTheNob" data-source="post: 4895908" data-attributes="member: 82425"><p>Before we started our campaign, I layed down ground rules for handling of these disputes. I actually typed up a document to let players understand their rights in regard to disputing my decisions. We play with that framework and it helps players understand the right point in time to speak up, and the right time to shutup.</p><p> </p><p>Core tenants</p><p>1. Once a decision is made, thats it. If new evidence can be brought to the table, a decision can be re-examined.</p><p>2. DM has the right of "non precedent" decision. This means they can state a decision without it being used as historical example (sounds narky, but I use it all the time. VERY useful ability)</p><p>3. If something in core rules is proving under or over powered, the DM reserves the right to alter said rule. In the case of this the DM has responsibility to aid adversly effected characters in consideration of maintaining viability.</p><p>4. DM has the right to trump rules if they are not a neat fit with the scenario in question (I dont exercise this very often...it is not fun for the players. I just reserve the right)</p><p>5. HAVE FUN!!!!</p><p>6...</p><p> </p><p>There are more...cant remember them all off hand, but those are the big ones.</p><p> </p><p>At the end of the day, the GM is like a high court judge. They have to make decisions regarding interpretation of the law while considering more than just the law itself. They are a level above and also have to consider the impact of laws on society, and do things like say "Yes, according to that technicality this mass murderer needs to be let out of jail, but Im not going to rule in your favor because the net result is he will murder more people" and try and do that all within a framework called the law whilst contributing to the evolution of the law.</p><p> </p><p>I wont claim to get everything decision right but what I will say is that every decision I make is for the good of the game. I make my reasoning transparent and allow the players the right of rebuttle.</p><p> </p><p>But once I have made a decision...thats it.</p><p> </p><p>It doesnt make me a nazi, it makes me a person with a job to do.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 4895908, member: 82425"] Before we started our campaign, I layed down ground rules for handling of these disputes. I actually typed up a document to let players understand their rights in regard to disputing my decisions. We play with that framework and it helps players understand the right point in time to speak up, and the right time to shutup. Core tenants 1. Once a decision is made, thats it. If new evidence can be brought to the table, a decision can be re-examined. 2. DM has the right of "non precedent" decision. This means they can state a decision without it being used as historical example (sounds narky, but I use it all the time. VERY useful ability) 3. If something in core rules is proving under or over powered, the DM reserves the right to alter said rule. In the case of this the DM has responsibility to aid adversly effected characters in consideration of maintaining viability. 4. DM has the right to trump rules if they are not a neat fit with the scenario in question (I dont exercise this very often...it is not fun for the players. I just reserve the right) 5. HAVE FUN!!!! 6... There are more...cant remember them all off hand, but those are the big ones. At the end of the day, the GM is like a high court judge. They have to make decisions regarding interpretation of the law while considering more than just the law itself. They are a level above and also have to consider the impact of laws on society, and do things like say "Yes, according to that technicality this mass murderer needs to be let out of jail, but Im not going to rule in your favor because the net result is he will murder more people" and try and do that all within a framework called the law whilst contributing to the evolution of the law. I wont claim to get everything decision right but what I will say is that every decision I make is for the good of the game. I make my reasoning transparent and allow the players the right of rebuttle. But once I have made a decision...thats it. It doesnt make me a nazi, it makes me a person with a job to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the DM always right?
Top