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Is the DM always right?
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<blockquote data-quote="N0Man" data-source="post: 4900261" data-attributes="member: 64066"><p>I was just referring to trying to use the power, without the roll effect to argue that it wasn't a ranged effect to avoid an OA, but I don't know if they'd actually try that. But I certainly wouldn't let them.</p><p></p><p>Eh, if he wants to play ineffectively, that's his choice. I wouldn't force a player to use their quarry or curse damage if they forgot (but I'd try to hint and remind them), or make them flank... It's not that much different.</p><p></p><p> Absolutely</p><p></p><p></p><p></p><p>Yeah... too many DM's take simulationist viewpoints and it's based on a simulation in *their* head, and very well may be flawed. They tend to rob players of basic options and such in this pursuit of running a game that is *their* vision, regardless of what players find fun. It's a trap way too many DMs fall into.</p><p></p><p></p><p>Actually, I would have done that if it were suggested. I never saw that feat before, but that's not surprising since it's not an 'official' WotC feat. Looking it up, it's from the Rokugan campaign setting, which I also never heard of. I didn't play 3.5 much at all...</p><p></p><p>What I wanted to play was a street-smart social-skilled investigative character. I was light on the combat, but strong in working an urban setting. I was actually wanting abilities and skills that weren't that strong, but fit the concept. I had trouble making any class that I knew about fit (and like I said, my 3.5 scope wasn't that great), and the DM flat out refused the most minor of ideas to help make the character work.</p><p></p><p>In the end, every tiny compromise he was willing to make ended with me having to give up something twice as useful... until I was left with a pretty gimp character... but who at least came halfway to what I wanted (maybe).</p><p></p><p>Of course, this was without me knowing (but he knew full well) that in our first session, in my first game of 3.5 Eberron, he was going to railroad our party to exploring Xendrik, and that my social-build urban bard was absolutely useless anyway (and he made sure that what use I could have had was traded away for my concept).</p><p></p><p>I could also add that in our very first social encounter in the wild, I attempted to bluff our way out of a situation (which I was built quite well for). Again, we were railroaded into being captured by me being clubbed on the head from behind, instantly knocking me out (with no roll, no save, and interrupting my bluff check...)</p><p></p><p>Since I'm telling the story... My social bard awoke in a prisoner cell with his lips sewed shut. The monk woke in the same dungeon with his Achilles heels sliced. The pretty high charisma moon elf dancing girl in our party woke with her character's eye gouged out and a slash through her face. The warmage had her hands cut off.</p><p></p><p>DMs can be real douches sometimes... I didn't continue playing with him very long.</p><p></p><p>Yeah... hopefully the story makes sense. I'm half asleep and I should be in bed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="N0Man, post: 4900261, member: 64066"] I was just referring to trying to use the power, without the roll effect to argue that it wasn't a ranged effect to avoid an OA, but I don't know if they'd actually try that. But I certainly wouldn't let them. Eh, if he wants to play ineffectively, that's his choice. I wouldn't force a player to use their quarry or curse damage if they forgot (but I'd try to hint and remind them), or make them flank... It's not that much different. Absolutely Yeah... too many DM's take simulationist viewpoints and it's based on a simulation in *their* head, and very well may be flawed. They tend to rob players of basic options and such in this pursuit of running a game that is *their* vision, regardless of what players find fun. It's a trap way too many DMs fall into. Actually, I would have done that if it were suggested. I never saw that feat before, but that's not surprising since it's not an 'official' WotC feat. Looking it up, it's from the Rokugan campaign setting, which I also never heard of. I didn't play 3.5 much at all... What I wanted to play was a street-smart social-skilled investigative character. I was light on the combat, but strong in working an urban setting. I was actually wanting abilities and skills that weren't that strong, but fit the concept. I had trouble making any class that I knew about fit (and like I said, my 3.5 scope wasn't that great), and the DM flat out refused the most minor of ideas to help make the character work. In the end, every tiny compromise he was willing to make ended with me having to give up something twice as useful... until I was left with a pretty gimp character... but who at least came halfway to what I wanted (maybe). Of course, this was without me knowing (but he knew full well) that in our first session, in my first game of 3.5 Eberron, he was going to railroad our party to exploring Xendrik, and that my social-build urban bard was absolutely useless anyway (and he made sure that what use I could have had was traded away for my concept). I could also add that in our very first social encounter in the wild, I attempted to bluff our way out of a situation (which I was built quite well for). Again, we were railroaded into being captured by me being clubbed on the head from behind, instantly knocking me out (with no roll, no save, and interrupting my bluff check...) Since I'm telling the story... My social bard awoke in a prisoner cell with his lips sewed shut. The monk woke in the same dungeon with his Achilles heels sliced. The pretty high charisma moon elf dancing girl in our party woke with her character's eye gouged out and a slash through her face. The warmage had her hands cut off. DMs can be real douches sometimes... I didn't continue playing with him very long. Yeah... hopefully the story makes sense. I'm half asleep and I should be in bed ;) [/QUOTE]
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