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Is the DM always right?
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<blockquote data-quote="LoneViper" data-source="post: 4900848" data-attributes="member: 74298"><p>+1 to this, but I would add that you should bring the party in on a global discussion of rules-lawyering. You might think all your players are upset with this guy, but maybe they just think he's a joke. It's probably not worth drawing a line in the sand if everybody else just rolls their eyes at his antics and wants to move on. You may also be making things worse by getting into a knock-down, drag-out fight every time he tries to bend the rules. Maybe it's better to just let him have his way.</p><p></p><p>Really the only way to know is to ask the neutral third-party observers (the other players) and see what they want to do about it. If you don't have a clear social contract, it's probably worth establishing some ground rules for the future, so that if this guy tries to pull anything again, you can know that you've got the full weight of the group behind you, and you've made clear that his behavior is out of line.</p><p></p><p>And if you discover that the other players think that you're being too hard on him, you'll have a new view of things and you can adjust accordingly. Regardless of the outcome, more group communication is rarely a bad thing.</p></blockquote><p></p>
[QUOTE="LoneViper, post: 4900848, member: 74298"] +1 to this, but I would add that you should bring the party in on a global discussion of rules-lawyering. You might think all your players are upset with this guy, but maybe they just think he's a joke. It's probably not worth drawing a line in the sand if everybody else just rolls their eyes at his antics and wants to move on. You may also be making things worse by getting into a knock-down, drag-out fight every time he tries to bend the rules. Maybe it's better to just let him have his way. Really the only way to know is to ask the neutral third-party observers (the other players) and see what they want to do about it. If you don't have a clear social contract, it's probably worth establishing some ground rules for the future, so that if this guy tries to pull anything again, you can know that you've got the full weight of the group behind you, and you've made clear that his behavior is out of line. And if you discover that the other players think that you're being too hard on him, you'll have a new view of things and you can adjust accordingly. Regardless of the outcome, more group communication is rarely a bad thing. [/QUOTE]
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Is the DM always right?
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