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Is the DM always right?
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<blockquote data-quote="N0Man" data-source="post: 4903574" data-attributes="member: 64066"><p>Oh, I know... It was pretty bad, and there was much much more douchery in that same campaign...</p><p></p><p>The whole reason we were in Xendrik was to collect eggs from a special lizard there. When we arrived, we found that by "lizard", it was a green dragon...</p><p></p><p>Fast forward to the aforementioned capture, we managed to get out of the cells and try to escape, using some rather clever methods that the DM totally did not account for. Being a bard that specialized in bluffs, disguise, etc, when we ran across a patrol of guards looking for us, I insulted the guards and treated them as incompetent, told them they weren't the direction I came from (which was a dead end where everyone stood behind me around a corner praying my plan would work), and made some threats and insisted they find the escaped prisoners (us).</p><p></p><p>I made an amazing roll, and with all the circumstance bonuses, spell I cast beforehand, and the rest, it was a HUGE success to bluff. The guard was totally fooled by the disguise... for a few seconds until the guard asked, "where did they go then!?"... It was then that our party discovered that apparently the BBEG was some kind of psionic guy with telepathy and other ridiculous powers and *would* have known where we were. Since he didn't know, then this was *obviously* an illusion. The guard disbelieved, and instantly ordered an open fire, saying I was an impostor. Apparently this counted as a surprise round for those 10 guards...</p><p></p><p>Somehow we all managed to survive that (by getting away, unarmed... after all, the DM obviously took our gear from us too and didn't let us recover it)...</p><p></p><p>This underground complex connected to some tunnels, and as we ran away, the DM says something like, "you run into a large chamber. There is a green liquid about a foot deep inside this area that bubbles and hisses as you continue running into it..." The party yells out, simultaneously, "No we don't!"</p><p></p><p>So, later, we find some cavern passages and wind up at the bottom of a tall underground vertical shaft, there is light breaking at the top. Someone has their familiar with shared vision fly up to peek out the hole to see if it's safe to try to climb up it. It peaks it's head up and suddenly sees a mouth full of teeth, then blackness. That's right, as soon as it peeked out of the hole, the familiar was instantly eaten by a dinosaur.</p><p></p><p>... so....</p><p></p><p>I think what I'm saying is, no, the DM isn't always right. ;-)</p><p></p><p>However, they make the final call as to what goes on at the table, regardless of how terrible it is. The players make the final call if they are willing to sit at the table. That's D&D.</p></blockquote><p></p>
[QUOTE="N0Man, post: 4903574, member: 64066"] Oh, I know... It was pretty bad, and there was much much more douchery in that same campaign... The whole reason we were in Xendrik was to collect eggs from a special lizard there. When we arrived, we found that by "lizard", it was a green dragon... Fast forward to the aforementioned capture, we managed to get out of the cells and try to escape, using some rather clever methods that the DM totally did not account for. Being a bard that specialized in bluffs, disguise, etc, when we ran across a patrol of guards looking for us, I insulted the guards and treated them as incompetent, told them they weren't the direction I came from (which was a dead end where everyone stood behind me around a corner praying my plan would work), and made some threats and insisted they find the escaped prisoners (us). I made an amazing roll, and with all the circumstance bonuses, spell I cast beforehand, and the rest, it was a HUGE success to bluff. The guard was totally fooled by the disguise... for a few seconds until the guard asked, "where did they go then!?"... It was then that our party discovered that apparently the BBEG was some kind of psionic guy with telepathy and other ridiculous powers and *would* have known where we were. Since he didn't know, then this was *obviously* an illusion. The guard disbelieved, and instantly ordered an open fire, saying I was an impostor. Apparently this counted as a surprise round for those 10 guards... Somehow we all managed to survive that (by getting away, unarmed... after all, the DM obviously took our gear from us too and didn't let us recover it)... This underground complex connected to some tunnels, and as we ran away, the DM says something like, "you run into a large chamber. There is a green liquid about a foot deep inside this area that bubbles and hisses as you continue running into it..." The party yells out, simultaneously, "No we don't!" So, later, we find some cavern passages and wind up at the bottom of a tall underground vertical shaft, there is light breaking at the top. Someone has their familiar with shared vision fly up to peek out the hole to see if it's safe to try to climb up it. It peaks it's head up and suddenly sees a mouth full of teeth, then blackness. That's right, as soon as it peeked out of the hole, the familiar was instantly eaten by a dinosaur. ... so.... I think what I'm saying is, no, the DM isn't always right. ;-) However, they make the final call as to what goes on at the table, regardless of how terrible it is. The players make the final call if they are willing to sit at the table. That's D&D. [/QUOTE]
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