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*TTRPGs General
Is the DM the most important person at the table
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<blockquote data-quote="Celebrim" data-source="post: 7919503" data-attributes="member: 4937"><p>Likely because your experience is a group of GMs, and thus no one player is irreplaceable because someone can take over the job. But in many groups, there is often only one player willing and able to perform the duty. If that person leaves, then the group often disbands because either no one is willing to attempt to run a campaign, or if someone does, it is far enough below the standards set by the GM that the participants would rather not play than continue. </p><p></p><p>As one example, I was with a group of about 10 players (some of whom only attended irregularly) which had at one point 5 GMs. But about the time that I joined the group, the groups tastes in the game began to mature from the combined result of years of gaming and increasing age and maturity. Gradually over the course of about a year, the other campaigns were dropped in favor of the game of one of the GMs simply because no one was enjoying any other game - including the GMs of those games. Some of the GMs did continue as a GM in alternative game systems, and ran some well regarded mini-campaigns, but it was clear by that point that while several of the players were very good players, they just didn't have the skills to also be very good GMs - or at least good GMs by the higher standards that they themselves were setting. They all could have run megadungeon crawls where you listen at doors, disarm traps, kill monsters and take their stuff. But they'd all gotten to the point that after 10-years of that, they needed more.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7919503, member: 4937"] Likely because your experience is a group of GMs, and thus no one player is irreplaceable because someone can take over the job. But in many groups, there is often only one player willing and able to perform the duty. If that person leaves, then the group often disbands because either no one is willing to attempt to run a campaign, or if someone does, it is far enough below the standards set by the GM that the participants would rather not play than continue. As one example, I was with a group of about 10 players (some of whom only attended irregularly) which had at one point 5 GMs. But about the time that I joined the group, the groups tastes in the game began to mature from the combined result of years of gaming and increasing age and maturity. Gradually over the course of about a year, the other campaigns were dropped in favor of the game of one of the GMs simply because no one was enjoying any other game - including the GMs of those games. Some of the GMs did continue as a GM in alternative game systems, and ran some well regarded mini-campaigns, but it was clear by that point that while several of the players were very good players, they just didn't have the skills to also be very good GMs - or at least good GMs by the higher standards that they themselves were setting. They all could have run megadungeon crawls where you listen at doors, disarm traps, kill monsters and take their stuff. But they'd all gotten to the point that after 10-years of that, they needed more. [/QUOTE]
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Is the DM the most important person at the table
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