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Is the DM the most important person at the table
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<blockquote data-quote="prabe" data-source="post: 7919566" data-attributes="member: 7016699"><p>I saw this go by, and while I don't have a strong feeling on the DM being more important than the other players (I think there's a gestalt at a TRPG table, where the whole is more than the sum of the parts; but while all parts are in principle equal, in practice some parts are more equal than others) I do run a homebrew campaign, and I do have limitations on races and classes, and I do think I have something to say about that.</p><p></p><p>TRPGS, like any form of fiction, require willing suspension of disblief from the audience and (in my experience) the author/s. If I'm going to be running campaigns in a world, I need to be willing to believe in that world, at least a little. That's going to be harder if there are things that don't make sense, or even if there are things that clash (past a threshold) with my tastes. Heck, the fact that published adventures literally make no sense to me when I read or play them (and if they don't make sense I can't suspend disbelief to play/run them) is probably connected to my running homebrew adventures exclusively.</p><p></p><p>There are some rules I usually run with (like no evil PCs) that are unquestionably about aesthetics of play, and preferences for the type/s of stories that emerge from play. Some of the class/race restrictions are, now that I think of it, coming from a similar place.</p><p></p><p>There's a line in what I'm quoting about "my game, my rules," and it doesn't feel from inside my head as though that's exactly what's happening; I won't disagree strongly with someone who believes otherwise, though. I don't <strong>want</strong> players to feel unwelcome at my table, and that's not really what my rules are about. I wouldn't doubt (much) though that there are players who would prefer not to play at my tables, and if the fit is that off I'm not sure it's a bad thing those players aren't playing at my tables.</p></blockquote><p></p>
[QUOTE="prabe, post: 7919566, member: 7016699"] I saw this go by, and while I don't have a strong feeling on the DM being more important than the other players (I think there's a gestalt at a TRPG table, where the whole is more than the sum of the parts; but while all parts are in principle equal, in practice some parts are more equal than others) I do run a homebrew campaign, and I do have limitations on races and classes, and I do think I have something to say about that. TRPGS, like any form of fiction, require willing suspension of disblief from the audience and (in my experience) the author/s. If I'm going to be running campaigns in a world, I need to be willing to believe in that world, at least a little. That's going to be harder if there are things that don't make sense, or even if there are things that clash (past a threshold) with my tastes. Heck, the fact that published adventures literally make no sense to me when I read or play them (and if they don't make sense I can't suspend disbelief to play/run them) is probably connected to my running homebrew adventures exclusively. There are some rules I usually run with (like no evil PCs) that are unquestionably about aesthetics of play, and preferences for the type/s of stories that emerge from play. Some of the class/race restrictions are, now that I think of it, coming from a similar place. There's a line in what I'm quoting about "my game, my rules," and it doesn't feel from inside my head as though that's exactly what's happening; I won't disagree strongly with someone who believes otherwise, though. I don't [B]want[/B] players to feel unwelcome at my table, and that's not really what my rules are about. I wouldn't doubt (much) though that there are players who would prefer not to play at my tables, and if the fit is that off I'm not sure it's a bad thing those players aren't playing at my tables. [/QUOTE]
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