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Is the DM the most important person at the table
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<blockquote data-quote="hawkeyefan" data-source="post: 7919601" data-attributes="member: 6785785"><p>I don’t know if that’s the case. Also, there’s a huge gulf between being poor and masterful. Getting better at a skill requires practice. If no one practices because they’re convinced the job is too hard or that the game will suck since they aren’t great at DMing....then yeah, no one’s going to try it. </p><p></p><p>Since we’re talking about DMs, I’ve been sticking to D&D, but I’ve played plenty of other games where there is no prep needed. So the GM and the players all show up having given whatever amount of thought to the game beforehand that they’d like to give. </p><p></p><p>I’ve very much adapted my DMing style with the GMing techniques that fit those other games. I don’t feel the pressure of massive amounts of prep, or of knowing every rule, or of creating an entire world for the PCs. </p><p></p><p>To me, those are the more difficult and certainly time consuming elements typically connected with DMing. And there are definitely ways to mitigate them. </p><p></p><p></p><p></p><p>So, if someone approached you and said “I’m thinking of GMing a game”, what would you tell them? That it’s really hard and their game will suck until they get better?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7919601, member: 6785785"] I don’t know if that’s the case. Also, there’s a huge gulf between being poor and masterful. Getting better at a skill requires practice. If no one practices because they’re convinced the job is too hard or that the game will suck since they aren’t great at DMing....then yeah, no one’s going to try it. Since we’re talking about DMs, I’ve been sticking to D&D, but I’ve played plenty of other games where there is no prep needed. So the GM and the players all show up having given whatever amount of thought to the game beforehand that they’d like to give. I’ve very much adapted my DMing style with the GMing techniques that fit those other games. I don’t feel the pressure of massive amounts of prep, or of knowing every rule, or of creating an entire world for the PCs. To me, those are the more difficult and certainly time consuming elements typically connected with DMing. And there are definitely ways to mitigate them. So, if someone approached you and said “I’m thinking of GMing a game”, what would you tell them? That it’s really hard and their game will suck until they get better? [/QUOTE]
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