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Is the DM the most important person at the table
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<blockquote data-quote="Sadras" data-source="post: 7920640" data-attributes="member: 6688277"><p>No one is arguing that the game cannot happen with out players.</p><p>The question is, <em>Is the DM the most important at the table</em></p><p></p><p>Let us take a RPG table of 5</p><p>DM, Player A, Player B, Player C, Player D</p><p></p><p>Using Basic Maths</p><p>If you lose 1 or 2 or 3 players, the game can still continue, but the game does not continue if you lose the DM. Thus the DM > x players, where (x+1) players are the number of players at a table.</p><p></p><p></p><p></p><p>That is subjective, perhaps even game dependent and does not take into account all the various types of players (casual, passive or otherwise). Furthermore, more often than not, the GM is the one usually rated on the success of the session not the player. It is true your statement speaks nothing about GMing well, only GMing - but this as well as learning enough of the rules as well as in most cases prep work required leads the perception that GM is significantly harder. I'd say the learning curve for being a GM is much more than that of a player.</p><p></p><p>EDIT: Are there exceptions to the rule, friendlier-GMing games, sure, but I'm not convinced it is helpful or meaningful referring to those games in this conversation.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7920640, member: 6688277"] No one is arguing that the game cannot happen with out players. The question is, [I]Is the DM the most important at the table[/I] Let us take a RPG table of 5 DM, Player A, Player B, Player C, Player D Using Basic Maths If you lose 1 or 2 or 3 players, the game can still continue, but the game does not continue if you lose the DM. Thus the DM > x players, where (x+1) players are the number of players at a table. That is subjective, perhaps even game dependent and does not take into account all the various types of players (casual, passive or otherwise). Furthermore, more often than not, the GM is the one usually rated on the success of the session not the player. It is true your statement speaks nothing about GMing well, only GMing - but this as well as learning enough of the rules as well as in most cases prep work required leads the perception that GM is significantly harder. I'd say the learning curve for being a GM is much more than that of a player. EDIT: Are there exceptions to the rule, friendlier-GMing games, sure, but I'm not convinced it is helpful or meaningful referring to those games in this conversation. [/QUOTE]
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