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*TTRPGs General
Is the DM the most important person at the table
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<blockquote data-quote="hawkeyefan" data-source="post: 7920696" data-attributes="member: 6785785"><p>But what does "important at the table" mean? Are we talking "important to this specific instance of game" or "important to this specific gaming group"? What does "table" equal? </p><p></p><p>In my weekly game, a few weeks ago the GM didn't show up. We didn't play Star Trek that night....instead we played a one shot of Mothership. </p><p></p><p>So, for our table....if by table we mean gaming group.....the answer was clearly "No, because we have other games and GMs."</p><p></p><p>Ultimately, the answer to this question is just as subjective as to the one about difficulty.</p><p></p><p></p><p></p><p>Yes, this is subjective for sure. Plenty of people think GMing is super hard. That's fine. I don't think that it must be so, and I hope that anyone who's considering trying it out and sees a discussion like this will see more than one opinion on the matter. </p><p></p><p>I do think that there are techniques and practices that are perhaps present in other games that can help lessen the burden on a DM in D&D, or a GM in any other game. Different things work for different people, so I think including those techniques can be quite helpful. </p><p></p><p>For instance, in my recently resumed 5E campaign, we've adopted the initiative method used in Modiphius's Star Trek Adventures. Basically, you alternate turns in combat for each side, deciding who specifcally goes on any turn until all have acted. This is a little easier to track, but also adds all kinds of tactical decisions for the players (and with the DM for the enemies) that we find promote teamwork in a way that linear initiative doesn't quite do.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7920696, member: 6785785"] But what does "important at the table" mean? Are we talking "important to this specific instance of game" or "important to this specific gaming group"? What does "table" equal? In my weekly game, a few weeks ago the GM didn't show up. We didn't play Star Trek that night....instead we played a one shot of Mothership. So, for our table....if by table we mean gaming group.....the answer was clearly "No, because we have other games and GMs." Ultimately, the answer to this question is just as subjective as to the one about difficulty. Yes, this is subjective for sure. Plenty of people think GMing is super hard. That's fine. I don't think that it must be so, and I hope that anyone who's considering trying it out and sees a discussion like this will see more than one opinion on the matter. I do think that there are techniques and practices that are perhaps present in other games that can help lessen the burden on a DM in D&D, or a GM in any other game. Different things work for different people, so I think including those techniques can be quite helpful. For instance, in my recently resumed 5E campaign, we've adopted the initiative method used in Modiphius's Star Trek Adventures. Basically, you alternate turns in combat for each side, deciding who specifcally goes on any turn until all have acted. This is a little easier to track, but also adds all kinds of tactical decisions for the players (and with the DM for the enemies) that we find promote teamwork in a way that linear initiative doesn't quite do. [/QUOTE]
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