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Is the DM the most important person at the table
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<blockquote data-quote="Imaro" data-source="post: 7922156" data-attributes="member: 48965"><p>I think the real question is whether it's as hard or harder than just playing (since this is the alternative to participate in the game)... My thoughts are for the lion share of ttrpg games out there it is</p><p></p><p>I also notice, though I could be wrong in my interpretation, that you seem to be inferring that only a minimum bar achievement in GM'ing is necessary and I find a few things wrong with this...</p><p></p><p>1. If that is the bar and the GM consistently stays at that bar... he probably won't have a game for very long.</p><p>2. It's still MUCH easier to attain the minimum bar for playing a TTRPG than running it.</p><p>3. You seem to assume that your method of running games (I'd be interested in seeing you lay this method out in actual concrete terms as opposed to just countering individual points) will be easier for a GM when in fact there seem to be hints that it probably won't be... or at least only for specific DM's. As an example your method seems to rely on alot of improv, but that's a skill not all new DM's may be good at or even have (again why I'd like to see this "easy" method laid out in concrete format).</p></blockquote><p></p>
[QUOTE="Imaro, post: 7922156, member: 48965"] I think the real question is whether it's as hard or harder than just playing (since this is the alternative to participate in the game)... My thoughts are for the lion share of ttrpg games out there it is I also notice, though I could be wrong in my interpretation, that you seem to be inferring that only a minimum bar achievement in GM'ing is necessary and I find a few things wrong with this... 1. If that is the bar and the GM consistently stays at that bar... he probably won't have a game for very long. 2. It's still MUCH easier to attain the minimum bar for playing a TTRPG than running it. 3. You seem to assume that your method of running games (I'd be interested in seeing you lay this method out in actual concrete terms as opposed to just countering individual points) will be easier for a GM when in fact there seem to be hints that it probably won't be... or at least only for specific DM's. As an example your method seems to rely on alot of improv, but that's a skill not all new DM's may be good at or even have (again why I'd like to see this "easy" method laid out in concrete format). [/QUOTE]
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